D&D 5E What are your (up to 3) favorite character races? - Wizards Survey Duplication

What are your (up to 3) favorite character races? - Wizards Survey Duplication

  • Aarakocra

    Votes: 1 0.5%
  • Aasimar

    Votes: 20 9.4%
  • Bugbear

    Votes: 4 1.9%
  • Centaur

    Votes: 1 0.5%
  • Changeling

    Votes: 15 7.1%
  • Dhampir

    Votes: 5 2.4%
  • Dragonborn

    Votes: 21 9.9%
  • Dwarf

    Votes: 63 29.7%
  • Elf

    Votes: 67 31.6%
  • Fairy

    Votes: 2 0.9%
  • Firbolg

    Votes: 5 2.4%
  • Genasi

    Votes: 11 5.2%
  • Gith

    Votes: 6 2.8%
  • Gnome

    Votes: 32 15.1%
  • Goblin

    Votes: 9 4.2%
  • Goliath

    Votes: 12 5.7%
  • Half-Elf

    Votes: 51 24.1%
  • Half-Orc

    Votes: 17 8.0%
  • Halfling

    Votes: 27 12.7%
  • Harengon

    Votes: 0 0.0%
  • Hexblood

    Votes: 5 2.4%
  • Hobgoblin

    Votes: 6 2.8%
  • Human

    Votes: 105 49.5%
  • Kalashtar

    Votes: 5 2.4%
  • Kenku

    Votes: 3 1.4%
  • Kobold

    Votes: 8 3.8%
  • Lizardfolk

    Votes: 13 6.1%
  • Minotaur

    Votes: 4 1.9%
  • Orc

    Votes: 7 3.3%
  • Reborn

    Votes: 5 2.4%
  • Satyr

    Votes: 4 1.9%
  • Shifter

    Votes: 4 1.9%
  • Tabaxi

    Votes: 9 4.2%
  • Tiefling

    Votes: 24 11.3%
  • Tortle

    Votes: 10 4.7%
  • Triton

    Votes: 1 0.5%
  • Warforged

    Votes: 29 13.7%
  • Yuan-Ti

    Votes: 5 2.4%

I dont even know, Kalashtar what
"The kalashtar are a compound people, created from the union of humanity and renegade spirits from the plane of dreams—spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. There is an unmistakable alien quality to the kalashtar, though, as they are haunted by the conflicts of their otherworldly spirits."
 

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Strong disagree here. The more playable races the better, for me. They're just fun!

That said, I think 31 are too many for a single campaign setting. A DM and the players should work together to figure out which races are right for the story and setting they want to play in.

I find I usually wind up only using 6 - 8 races in my campaigns.
I am more a four-plus human man myself, maybe some half breeds depends on the creatures.
now which ones really depends on the setting most of the Eberron ones are too setting specific but I find most of the generic ones too bland for my taste maybe dragon born should be my next PC when I finally get fizbans.
 

I have a hard time keeping the handful of races I do allow in my home campaign distinct and unique enough not to just be an extra bonus or feature here and there.

I do enjoy different playing different races now and then in open public campaigns, but AL is so generic anyway it doesn't really matter much.
 

I have a hard time keeping the handful of races I do allow in my home campaign distinct and unique enough not to just be an extra bonus or feature here and there.

I do enjoy different playing different races now and then in open public campaigns, but AL is so generic anyway it doesn't really matter much.
which ones do you have again anyway as I remember you brought them up in one of the past threads?
 

Voted gnome, warforged and changeling:

Gnome: My first character was a gnome illusionist. I like the good spirited nature and curiosity of vanilla gnomes, and in Eberron they are intigue incarnate. I've never mentioned the Trust and in no way am trying to imply they exist.

Warforged: I love the lore and implications of warforged. The discussion of them having or not a soul is great, them figuring out their place in a post war world, at the same time that they were solelly created for war.

Changeling: They are so fun! As a player their power create so much story and roleplay, and as a DM they are the best NPCs. Nothing like the expression on the faces of players that discorver their campaign long allie was in fact a changeling in disguise.
 

I am more a four-plus human man myself, maybe some half breeds depends on the creatures.
now which ones really depends on the setting most of the Eberron ones are too setting specific but I find most of the generic ones too bland for my taste maybe dragon born should be my next PC when I finally get fizbans.
It's funny, I find Dragonborn to be mechanically "blah," but I am super drawn to them character-wise.
 

Strong disagree here. The more playable races the better, for me. They're just fun!

That said, I think 31 are too many for a single campaign setting. A DM and the players should work together to figure out which races are right for the story and setting they want to play in.

I find I usually wind up only using 6 - 8 races in my campaigns.
I like the way Keith Baker puts it:

"For me, the most important thing is for the elements of the world to feel significant. While there’s a PLACE for everything in Eberron, I don’t want to force something in if it doesn’t actually add something compelling to the story I’m telling. As such, I’ve never actually used tabaxi, rakasta, or many other types of humanoids in my personal campaign. In deciding how to add them into your campaign, my advice is to first think about WHY you want them in the campaign—whether the character could be a unique mutation or an extraplanar visitor, or if you want their culture to have a significant place in the world. So looking back to that original question, I personally wouldn’t use rakasta or tabaxi in my campaign because I’d rather use shifters."

Got this quote from this article, that goes deeper in using "exotic" races in the setting, a damn good read that fits really well in this discussion.

 

which ones do you have again anyway as I remember you brought them up in one of the past threads?
Humans, (high and wood) elves, dwarves, halflings, gnomes, half-elf, half-orc with the last two not really having much of a cultural identity.

I'd probably cut back a race or three if I had to do it all over again. :)
 



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