Balsamic Dragon
First Post
Here's what I feel is "D&D" from the various editions:
Basic D&D: Simple, straight-forward character creation. Having a race that was enough description that you didn't also need a class. Drawing your own maps on graph paper.
AD&D: Bunches of weird and interesting monsters, not just the same old goblins and skeletons. Lots of spells to choose from. An expectation that the game was _hard_ and many PCs would die.
2E D&D: Many different ways to play the same class, rather than just the standard template Fighter. An emphasis on amazing settings that existed outside the standard swords and sorcery/Tolkien universe.
3E D&D: Game balance. Options rather than penalties. Bringing logic and order to the massive ruleset. A real skill system. An attempt, both in rules and artwork, to be inclusive to a larger audience.
4E D&D: (caveat: I don't play much of this one) Larger than life battles. An emphasis on group tactics.
I don't see any reason why all of those things could not exist in Fifth Edition.
Basic D&D: Simple, straight-forward character creation. Having a race that was enough description that you didn't also need a class. Drawing your own maps on graph paper.
AD&D: Bunches of weird and interesting monsters, not just the same old goblins and skeletons. Lots of spells to choose from. An expectation that the game was _hard_ and many PCs would die.
2E D&D: Many different ways to play the same class, rather than just the standard template Fighter. An emphasis on amazing settings that existed outside the standard swords and sorcery/Tolkien universe.
3E D&D: Game balance. Options rather than penalties. Bringing logic and order to the massive ruleset. A real skill system. An attempt, both in rules and artwork, to be inclusive to a larger audience.
4E D&D: (caveat: I don't play much of this one) Larger than life battles. An emphasis on group tactics.
I don't see any reason why all of those things could not exist in Fifth Edition.