What books would you like to see WOTC do


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Here's what 'd like to see them do:


Fiendish Codex III: Yugoloths
(how could I forget this?)
Complete Psionics 2
Complete Incarnum
Complete Epic
Complete book for the material in Tome of Magic
Complete book for the material in Tome of Battle
Book on Fey
Book on Giants
Forgotten Realms Book on Giants
Races of the Mind
Book of Perfect Balance
(cover the Neutral alignments)
More Forgotten Realms Regional Books
Faiths&Pantheons 2
Kara-Tur Campaign Expansion Book
Al-Qadim Campaign Expansion Book
Maztica Campaign Expansion Book
More Oriental Adventures Books

NO MORE ADVENTURE MODULES!


I'll add to this list if I can think up anything else.
 
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I would like to see

In no particular order . . .

*The Eldritch Compendium (new Invocations, Utterances, Vestiges, Mysteries & Paths)
*Complete Incarnum
*Expanded Epic Handbook
*Libris Titanis: The Book of Giants
*Libris Sylvanus: The Book of Fey
*Races of Darkness (Humanoids)
*Rogue's Gallery (book of NPC's by CR)
 

Olgar Shiverstone said:
Complete Companion
Feat Compendium
Expedition to the Lost Caverns of Tsojcanth
Expedition to the Desert of Desolation
Compleat Book of Fey
Giantnomicon

I really like the last 4 on this list.

Add a new Greyhawk HC and its perfect!
 

The Giant and Fey books would be great.

If WotC could give me a single Complete Classes book, even at 800 pages, I would buy it today. Give me all of the material needed to build the base classes. It doesn't even have to contain spells. Just the class descriptions, skills, and feats.

As far as a setting book, I seriously want Eberron: Other Nations dealing with Darguun, Drooam, Mror Holds, Valenar, etc.
 

Heroes of Intrigue: A book for running political games and determining the CR of Charisma based challenges (My own personal opinion would be to use the targets Cha Mod).

Complete Epic: Updated epic material.

Feat Compendium: Alot of feats.

Arcadia: A monster book for Fey.

Faiths and Pantheons II: Detailing the defenses of Faerunian temples and what services they offer. Not specific temples but a blanket template based on the type of city they are in and what alignment and what domains the god of the temple has. This way I can rightly say how many Cure Light Wounds potions a temple Chauntea has in Suzail, and what the highest level Cleric is. I know the DMG has stuff to determine NPC's and such but I think we must assume that most NPC Clerics arent very high level since they are tending to the Church. Or perhaps this book could offer faith based challenges that allow the character to gain XP. Also include updates for 3.5 deity's.

Planescape 3.5e: Duh

Spelljammer 3.5e: Duh

More Faerun Regional Books: Finish these off please!!!!!!!

Realms of Toril: Details the regions outiside Faerun, such as Zakahara, Maztica and kara-tar.

Dungeons Masters Guide to Faerun: Basically the DMG but Faerun specific. Such as how common are Thayan Enclaves, and where are they? What does the Black Market sell? What kind of forces do the various nations have. What are the monster frequencies. What are some notable dungeons? Whats the likely hood that a merchant in waterdeep could afford to buy my +5 Vorpal Long Sword (despite the gp limit of a city I find it hard to believe anyone could buy this stuff off of you). What is going to happen in the years to come (Such as the year of Risen Elf kin and Beyond), a DM has to prepare for this kind of thing. Id willingly pay 45 bucks for a good 250-320 pg book on this stuff.

Heroes and Villains of the Realms: Forgotten Realms NPC's fully stated with alternate versions (such as the Dervish Drizzt I see stated occasionally). What they are currently doing and what books they have appeared in. Id say one stat block per page and one description per page. So one npc=2 pages. Preferably they are optimised.

Fiendish Codex III: Yugoloths

Netheril Age: Bring this back! 3.5 true 10th level + spells. Some people want to live in the past.

Monster Compendium: Every monster that has not yet been converted from past editions is in here.

Monsters of Faerun II: A complilation of Faerun monsters that have been scattered about in the books. Plus new ones.

Prestige Class Compendium: Duh

Spell Compendium II: Duh

Arms and Equipment guide II: Same as the first but a better layout, plus new crap too.

Races of War: Details Goblins, Orcs, Gnolls and other waring savage humanoids.

d20 Vehicles: d20 modern book for designing vehicles. I want to know how powerful an tank is compared to a mech! Or if a Air craft carrier could battle a small space ship.

d20 Fantasy: d20 modern set up but D&D type classes set in Earths past. for example a Charismatic hero could take the Sorcery path of talents or the bardic set of Talents or use the ones from d20 mondern.

d20 Horror: Horror in the modern world, with more Cthulhu type themes. and options for slashers and other type of things. Add some Dark Matter material in here. Wishful thinking here but maybe a heroic d20 modern Call of Cthulhu, No sanity, just the Mythos and monsters.

d20 Spectaculars: Bring this out WOTC! You spent money making it now release it!

d20 Atlas: This is basically an Atlas of Earth, But it shows where strange things are going down. Ecompasing everything from Dark Matter to Urban Arcana. The Information is seperated so you can choose what fits in your universe. What the governments know, what secret organizations know and what the religions know. But like I said sperated by campaign theme, with a usuing it all Side Bar or chapter.

d20 Department 7: Everything on this group, whether you play Dark Matter, Urban Arcana or anything else with d20 Modern. Special Classes, Items whatever.

d20 Legends: Book on Urban legend monsters such as the Jersey Devil, and Magical Items like Excalibur and how such items might fit into your d20 modern game.

DMG III: Rules, rules, rules

PHB III: Base classse, skills, feats, equipment, Substitution levels, alternate abilities etc...

Complete Skills: All the skills in one place, with all their uses, and all the new skills too. New tricks.

Unearthed Arcana II: rules to make nay sayers buy your books. Bascially how to make the game simpler, play a classic older edition with the new game, and some newer rules that are easier to add to the current game, maybe so new combat tactics.

Monster Manual VI: New monsters

Animal Compendium: Animals, Animals, Animals! All the animals from past books plus new ones. and none of the made up draconic like ones, Blech! Dinosaurs gotta be in there!

Book of Templates: all the templates in one place, plus new ones.

Ecology of the Monster: Just a book detailing how common monsters really are. How they interact with the ecosystem. They cant be all that common or normal folk and normal animals couldnt survive in an are where lets say ravnous trolls live. This would be more of a blanket book, as a general rule type of thing, not detailing specific monsters but maybe using them in examples.

d20 Halo: Why not? Wishful thinking, I know.
 



Several good ideas here:

Monster book for Fey. Maybe "Courts of the Fey"
Something for Good Outsiders.
And Constructs could work, too.
Giants seem to be popular (though I personally think that they should be a subtype rather than a type. Size should not a type make).

I second the Feat Compendium. Not sure about a PrC Compendium, though. How much could you stuff into one book, with the new format? Plus, PrC's aren't something you have to look up as often. Spells? Sure, you get new ones every level, or every other at least. Feats? One every three levels, more if you're a fighter or wizard or something that gets bonus feats. PrC's, you get one per character, maybe two, but beyond, it's usually some really weird min-/maxing scheme.

Expanded/ Revised Epic Book sounds good, too.

I'm always for more FR regional books and other FR books, including the "Far Corners" deal with Kara-Tur, Maztica, Zakhara (and maybe they can think of something for that Fourecks down in the corner).

Complete Companion could also work. Familiars, Animal Companions, Special Mounts, mounts in general. New feats, PrC's, maybe a new kind of cute animal sidekick.


Generally, new ideas are always welcome. Tome of Magic had some nice ideas (though the execution could have been better, frankly). Tome of Battle is brilliant. Magic of Incarnum was unheard-of. That line should be continued. Let's see what Tomes you can come up with. Tome of Talking? Can there be more Beguiler like stuff in D&D.
 


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