Does the Blood Hunter class count as a Monster Class to you?There may be benefit to having setting- or adventure-centric ones, like an "Exorcist" for a ghost-focused AP, or a "Monster" class (e.g. Vampire, Lycanthrope, Mummy, Mindflayer, and Ooze subclasses) for a horror-themed setting supplement.
I'd need to examine it more closely, but last time I looked, it actually came closer to what I would classify as an Alchemist. It's just one heavily biased toward "I use monster parts to make my concoctions." But it's been a bit, so I may be misremembering.Does the Blood Hunter class count as a Monster Class to you?
Blood Hunter - DND 5th Edition
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In my party's current campaign, we've got a Goliath Blood Hunter (Order of the Lycan). He's the party's heavy hitter.I'd need to examine it more closely, but last time I looked, it actually came closer to what I would classify as an Alchemist. It's just one heavily biased toward "I use monster parts to make my concoctions." But it's been a bit, so I may be misremembering.
In this context, the Aristocrat is the "Pet"?One class I've wondered about is an Aristocrat class that comes with a sworn bodyguard.
A princeling and a knight sworn to protect the crown
A criminal genius and his dimwitted brother
A daimyo and his personal yojimbo.
A lady and one of the family's golem guardians
A merchant and his loyal dragonspawn
A count and a vampire who is dependent on the count to walk in the day.
The pair would be magically linked in resurrection but otherwise not have any magic normally. One noncombat brain and one combat brawn.
The Arstocrat is the master.In this context, the Aristocrat is the "Pet"?
In the context of D&D as a combat game, the duo feel the other way around.The Arstocrat is the master.
The Bodyguard is the pet.
Like I stated in another thread .D&D doesn't do diegetic rewards well outside of gold.In the context of D&D as a combat game, the duo feel the other way around.
The Bodyguard is a competent adventurer. The Aristocrat is a noncombat "Pet" who has social pillar features.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.