D&D 5E What (if anything) do you find "wrong" with 5E?


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When I played through Tomb of Annihilation, this exact thing happened to our main melee character during the final battle. It's true that he was helpless in the Force Cage, and he needed the casters to figure out how to free him. But it's also true that once he was freed he absolutely laid waste to the final boss. He was easily the MVP of that fight.

Melee characters in 5e are not weak. They're obviously not as versatile as casters, but they fill a vital niche, and they do it well.
This isn't about them being weak though. I perfectly agree that they are strong, but limited. Too limited, in my opinion, but YMMV.
 

Do people who are still worried about flying races not have encounters in indoor locations such as, I don't know... dungeons or the lairs of dragons?
Well sure they do, flying isn't always an issue. But it's always an option for a winged race, where it isn't for other characters. And sometimes, that option is a very powerful one, which is why fly is a 3rd level spell that requires concentration.

Think of it more as starting off with a broom of flying. You might not always get use out of it, but the possibility is always on the table.
 

If you don't want to play a mundane fighter, no one is forcing you. In games I play they're reasonably popular. If you want a warrior with a bit (or a lot) of magic there are plenty of options.

I don't want to lose the option to play a PC that does not rely on explicitly supernatural abilities. I also don't want fighters given spell-like abilities that are given a different label.

I don't understand why it bothers people that a tiny percentage of all the class options available don't fit their personal preference.
Because there's nothing for us. We've explained this ad-nauseum. There needs to be a mythic martial guy who does plot busting epic stuff through skill or prowess. You don't have to play them, I promise.
 

Well sure they do, flying isn't always an issue. But it's always an option for a winged race, where it isn't for other characters. And sometimes, that option is a very powerful one, which is why fly is a 3rd level spell that requires concentration.

Think of it more as starting off with a broom of flying. You might not always get use out of it, but the possibility is always on the table.
I feel like fly is a 3rd level spell that requires concentration is another example of non-rational fear of flying in the game as well.

The constant worry that at some point the players will be on a featureless plain, fighting something too dumb to throw rocks (or fighters) and the flying PC will just nope out and leave everyone else.

It's like how water breathing species got huge LAs for fear of someone in the party actually enjoying an aquatic encounter.
 


I suppose, though I'm not sure what system does it well exactly, then, to be honest. I've played a lot of fantasy ttrpg's, and the ones that are low magic and gritty tend to turn characters into hamburger rather quickly, which isn't quite the pulp sword & sorcery experience I imagined- just reading Red Nails, I got the idea that Conan has several hundred hit points and divine protection on his side.

The Conan 2D20 RPG looks like at least a decent shot. Metacurrency systems can do a pretty good job of making the overall effect gritty while still keeping PCs alive reasonably well (so, technically, can elevating hit point models but you at least need to get into your elevating hit point model and set it up right so its obvious what is and isn't going on which D&D has been manifestly uninterested in doing.)
 

Because there's nothing for us. We've explained this ad-nauseum. There needs to be a mythic martial guy who does plot busting epic stuff through skill or prowess. You don't have to play them, I promise.
If WotC was going to make that class, I'm quite certain they would have. The masses appear to be fine with fighters as they are.
 


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