i have no issue with rangers having magic but there's a few of these suggestions i didn't pick that for a ranger felt, hmmm, how to put it? magically overdesigned? IMO a ranger relies on simple refined practical basics and some of these spells feel more like something some academic wizard would end up putting together, for example i would've picked autumn blades if it was just summoning/using leaves, but the fact their weapon turns into those leaves feels thematically off for what i imagine for a ranger...
that being said, the spells i did pick were:
beastmeld
blade cascade (BotW link's flurry rush?)
bloodhounds
exploding arrow
heatsight
implacable pursuer
long grasp
strength of the beast
umbral escape
wildtalk
wooden escape (naruto substitution jutsu? kinda) i'm unsure on this one, if it had been framed as more like misleading illusions or slipping through the barriers between worlds...
some of these spells also feel very similar or serve very similar purposes to the point of feeling somewhat redundant, bloodhounds and implacable pursuer for instance, beastmeld, strength of the beast and tangentially heatsight(there are animals that see in infrared aren't there?) too.
edit:
the spells i didn't pick and reasons why, some of those reasons might actually be good.
autumn blades (see first paragraph)
blade thirst (glowing blue flame feels impractically/unnessacarily flashy for a stealthy hunter)
giant axe (very specific weapon requirements counters practicality, sizeshifting also doesn't feel very thematic IMO)
greenwood limb (a wooden arm feels too...crafted? again, 'wizard' magic vibes)
othrus (outright shapeshifting is too powerful a magic for rangers, also the choice of beast is very conspicuous, doesn't feel like 'part of the natural ecosystem')
sense fear (too telepath-y)
steel skin (metal does not feel nature-y, druids had the metal armour ban for a reason)