Paul Farquhar
Legend
I dual weld bats when playing table tennis.
That was an extremely useful read, thank you. Based on the posts there, some of them coming from posters that seem to have fencing experience, I may pivot my HR from being defense/AoE based to being defense/feinting based.![]()
Does Dual-Wielding = Double Damage?
It came up again: a PC with two weapons wants to do two-times the damage. This time, I didn't think about the rules-answer, I wondered about the real life answer. Is someone twice as likely to die when getting jumped by a thug with two knives? Twice as likely to get cut? What if the victim...www.enworld.org
In case you missed it.
I think it costs you a bonus action to draw one weapon or to change out your weapons (ex. switching out a longbow for a melee weapon). Since feats are a form of special training, taking up Dual Wielder means that you practiced drawing out both weapons at the same time.And why the hell do you need Dual Wielder to draw both weapons at once - that's something I did not existed until I just looked the feat up and is absolutely stupid and punishing
You have one no-action object interaction which can include drawing a weapon. Drawing a second weapon becomes a full action unless you have the Thief subclass and Fast Hands in which case you get an Object Interaction as a bonus action. Of course there's no reason to do that because you can no longer attack anyway. Wait until the next round to draw that off-hand weapon.I think it costs you a bonus action to draw one weapon or to change out your weapons (ex. switching out a longbow for a melee weapon). Since feats are a form of special training, taking up Dual Wielder means that you practiced drawing out both weapons at the same time.
Mind you, this particular aspect of Dual-wielding depends on whether or not your DM is a stickler for rules.
As I recall, this is something that's being worked on in the playtest rules, as is the requirement to use a bonus action to get your offhand attack, so we could see some improvements there.You have one no-action object interaction which can include drawing a weapon. Drawing a second weapon becomes a full action unless you have the Thief subclass and Fast Hands in which case you get an Object Interaction as a bonus action. Of course there's no reason to do that because you can no longer attack anyway. Wait until the next round to draw that off-hand weapon.
A lot of DMs will ignore this because it's a silly rule. An archer can pull as many arrows as they have attacks in a round, but somehow pulling a dagger is impossible?![]()
My son plays a dual-wielding swashbuckler rogue in part for this reason. (The rest of the reason is that Assassin's Creed is cool.)Playing as a rogue in 5E and using 2 weapons I find that this style isn't so much about an increase in damage, but more consistently landing a blow (Advantage with perks). After all, rogue only gets to apply sneak attack 1x/round, so having that off-hand attack makes it more likely to land a SA blow (especially if you aren't using flanking rules).
Honestly, except for the folks who want to emulate their Diablo barbarians, that's probably OK, IMO.The tremendous synergy between TWF and sneak attack is well known and I don’t think anyone will ever dispute it.
I’m more doubtful about the usefulness of TWF for everybody else, especially past 5th level. It just doesn’t scale well with extra attacks, and it eating a bonus action every round becomes more cumbersome at higher levels.