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D&D (2024) What is your oppinion of 5.24 so far?

Why spend time balancing something few people want? That's called throwing good money after bad.
I am not sure few people wanted it… the polls show people not wanting this particular implementation, I am much less sure about what part of it they did not like, and not iterating on it means you will never find out
 

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I am not sure few people wanted it… the polls show people not wanting this particular implementation, I am much less sure about what part of it they did not like, and not iterating on it means you will never find out
Crawford said in the results video thar people made it very clear they liked the 2014 approach.
 

Crawford said in the results video thar people made it very clear they liked the 2014 approach.
and they did that how, by voting low? Unless you have a large number of write-in comments, I am not so sure that you draw the right conclusions about what people liked and disliked specifically
 


They did have a write-in field.
I am aware, the question was more what % made use of it

I am not impressed with their polling, but we had a long thread about it at the time. To me their polling is next to useless at identifying in detail what people prefer but good enough at identifying when you have gone so far off the rails that you are building another 4e, and that avoiding this scenario is really all WotC cares about anyway. It’s not about identifying improvements, it is about avoiding disaster
 

Yeah, I'm blaming the players who filled out the surveys if they downvoted the half-caster warlock because they just didn't like this particular version of it. Those people apparently never learned or understood how these surveys worked for WotC, and/or were unwilling to "play the game" as it were. Especially if they also didn't fill out the write-in fields saying they liked the idea but wanted to see iteration before giving a full thumbs-up.

If (general) you were a person who loved the idea of a half-caster warlock (or templated wildshapes as another example) but still gave them 1s and 2s because what WotC offered up wasn't 100% the way you'd prefer them to be... (general) you pretty much shot off your own foot. The lesson was to give the new idea a 5-point double-thumbs-up first... then write in the fields some of the changes that you thought the idea could do with to be even better.

Apparently not enough people figured that out.
 

If (general) you were a person who loved the idea of a half-caster warlock (or templated wildshapes as another example) but still gave them 1s and 2s because what WotC offered up wasn't 100% the way you'd prefer them to be... (general) you pretty much shot off your own foot. The lesson was to give the new idea a 5-point double-thumbs-up first... then write in the fields some of the changes that you thought the idea could do with to be even better.

Apparently not enough people figured that out.
yeah, that was my takeaway, always vote 1 or 5, anything else is a wasted vote that is just as easily interpreted how you intended it as its very opposite

Certainly would have voted differently if I had understood that for the first UAs already
 

While the accuracy of survey data is certainly disputable, I still believe it's a far better view of DnD players in aggregate than anything here or previously attempted. I grow tired of aspersions and conspiracy theories leveled at the designers when they make decisions people disagree with.
 

Yes, I am quite aware of the alternate recovery rules. I have read the DMG.
I'm saying that separating recovery from sleep should be the default, whether it's a couple days or a week or whatever the GM decides, because it's so very useful in helping the GM manage party resources and help to challenge the players on that front. It really helps solve the "6-8 encounters/rest" issue.
Messes around somewhat with in-universe logic though. That matters to me.
 

Yeah, I'm blaming the players who filled out the surveys if they downvoted the half-caster warlock because they just didn't like this particular version of it. Those people apparently never learned or understood how these surveys worked for WotC, and/or were unwilling to "play the game" as it were. Especially if they also didn't fill out the write-in fields saying they liked the idea but wanted to see iteration before giving a full thumbs-up.

If (general) you were a person who loved the idea of a half-caster warlock (or templated wildshapes as another example) but still gave them 1s and 2s because what WotC offered up wasn't 100% the way you'd prefer them to be... (general) you pretty much shot off your own foot. The lesson was to give the new idea a 5-point double-thumbs-up first... then write in the fields some of the changes that you thought the idea could do with to be even better.

Apparently not enough people figured that out.
Others are blaming the sizable count of responders who killed out the survey based on nothing more than this one video. Based on upvotes alone those poll fillers were almost certainly high enough in number to crush the poll results from both people who read and play tested it as well as the poll results from people who simply read it. The results of polls for that particular packet were useless due to massive self selection through an over the top video
 

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