Veltharis ap Rylix
Legend
The proposed system supports mixed-ancestry so long as any particular mix only exists in limited numbers and cannot sustain itself as a population independent of its parent ancestries. Because to do so would suggest that they might need their own mechanics, and they are not allowed to have their own mechanics. So they must always be statistical outliers within a larger population, not a population unto themselves. Rare, singular individuals, never a community.It does exactly the opposite. It allows the new PHB to say that characters of mixed ancestry are routine and can be any combination the player wants, not just two specially supported examples.
The message is that mixed ancestry doesn't have to be a big deal. I don't understand how you get "anomaly" out of telling players "everything is on the table. You want a human/orc/tabaxi/shifter hybrid, go for it."
Again, I am not, in any way, shape, or form, suggesting that only mechanics for mixed human-elves and human-orcs should be supported. I want a system that supports every possible combination of mixed ancestry.Edit: the current system literally treats hybrid characters as an anomaly. Out of the hundreds of possible combinations, only TWO are selected for special treatment - the rest don't even exist! And those two are treated as if their hybrid nature is the most important thing about them. That's anomalous. Less than one percent are even acknowledged.
The proposed system only covers "everything" because it actually covers nothing. No character of mixed ancestry is allowed to have their own distinct species mechanics under "pick-a-parent".
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