TwoSix
Everyone's literal second-favorite poster
No worries!To be clear- I did not mean to imply you are not roleplaying!
And it's not just about roleplaying restrictions as rules.* It's more ... hmmm... when I think of integration of rules and fluff, I specifically think of the following:
A. Fluff informs RAI/houserules. Let's use the Warlock/Cleric example on this one. In my setting, absent some amazing special factors that I can't think of right now, you can't have a Warlock/Cleric, because Gods don't take kindly to their Clerics serving other masters. Period. Now, I also utilize the level 1/2 rule (heretics keep first and second level spells for a time) so MCing wouldn't immediately result in all loss of clerical powers, but you get the idea.
B. Fluff and rules feed on each other. Why does (the class that shall not be named) get those stupid powers? Because they are champions of stupidity and good, that's why.
...and that's what I mean.
*Although that's part of it.
Just to draw on the well-covered cleric/warlock example, that sort of contradiction doesn’t happen in my game because clerics and warlocks don’t exist. Gods exist, and magical entities that grant powers exist, but how a character relates to them is entirely driven by their concept. They might use sorcerer as a base for their “priest of god of fire” concept, or Druid for their “I serve a malevolent demon bound to a tree” concept.