FormerlyHemlock
Hero
The key feature for me is Extra Attack, because so many fighter-type maneuvers rely on it. Disarm, Push, Grapple, GWM power attack all consume Extra Attack and scale in effectiveness with it. With only two attacks per round like a Paladin, (Push Prone + Attack at Advantage) is kind of meh. With three attacks, (Push Prone + Attack twice at Advantage) is pretty good, especially once you factor in the defensive advantages. Toss in an Action Surge and a cosmetic alteration in the way you Push and suddenly (Kick you in the chest to knock you prone + GWM power attack five times at advantage) starts to look pretty awesome, without requiring any magic at all.