GMforPowergamers
Legend
me too.I would like it back
me too.I would like it back
Emphasis mine.
I bet there are a lot of people that would like to reintroduce some granular tactical detail to D&D combat, including being able to differentiate between a touch and a full solid hit.
Well I don't think anyone wants Touch AC the mechanic.I might, kinda. Except I would prefer to call it Reflex Defence.
That largely ignores the historical development of saving throws which were created as the last ditch effort for the PC to save themselves from an effect that would otherwise have been inevitable like an area attack, an enchantment, or venom. Their origin, as a concept, is distinct from AC and attack rolls.Conceptually, both represent and attack that was somewhat successful EDIT: at wearing down the enemy but not as successful as it could have been.
Me. I'm on that train.Emphasis mine.
I bet there are a lot of people that would like to reintroduce some granular tactical detail to D&D combat, including being able to differentiate between a touch and a full solid hit.
Except they just told you they didWell I don't think anyone wants Touch AC the mechanic.
But they want a simple mechanic for the concept.
I would go for "Once per round, if you miss but hit AC 16 you can deal STR damage"
Those spells were different than Flamestrike or Fireball. They were built as the "Thou shalt be good or else!" or "Thou shalt be lawful or else!" spells, intended to be used against all but those of the alignment of the spell. What I loved most about the 3e Holy Word type spells was that their effects were cumulative. If the HD of the victim(s) was caster level -10, they were not only killed, but were also deafened, blinded and paralyzed!The "gun" Vaalingrade is refering to is Holy Word (or Divine Smite). Although if even the possibility of colateral damage is "little e evil" then no good deity should grant Flamestrike either (or the aforementioned Fireball - via the Fire domain in 3e for example).
It actually doesn't. It makes him a Gygaxer. From the 1e DMG, page 82.Which makes you a meat-pointer, and I have already said I am not interested in getting into that argument again. In the interests of my own sanity (and avoiding redtext), I am going to block you for a few days so I am not tempted to get sucked in.
_
glass.
Can someone explain what @Vaalingrade was talking about? They've still got me on ignore, and as we post in all the same threads, it can get confusing.Those spells were different than Flamestrike or Fireball. They were built as the "Thou shalt be good or else!" or "Thou shalt be lawful or else!" spells, intended to be used against all but those of the alignment of the spell. What I loved most about the 3e Holy Word type spells was that their effects were cumulative. If the HD of the victim(s) was caster level -10, they were not only killed, but were also deafened, blinded and paralyzed!
3e Holy Word spells killing neutral people, but still being labeled Good. 5e has that to a more limited degree with the Talismans of Pure Good and Evil hurting neutrals almost as badly as the opposite alignment. @Vaalingrade is saying that those spells are evil for hurting innocent neutral folks. And too an extent I agree with him. I never liked that myself. However, those particular spells are old school fire and brimstone kill the sinner(which neutral people would still be) type spells, so I can see the logic of making it "good" based on that.Can someone explain what @Vaalingrade was talking about? They've still got me on ignore, and as we post in all the same threads, it can get confusing.
Just because something injures neutral people doesn't mean it's evil - those neutral people (by alignment) might be decidedly non-neutral (by being a partisan) in the conflict the caster in fighting in. And just because it uses the powers of good deities doesn't mean it can't be used to commit evil.3e Holy Word spells killing neutral people, but still being labeled Good. 5e has that to a more limited degree with the Talismans of Pure Good and Evil hurting neutrals almost as badly as the opposite alignment. @Vaalingrade is saying that those spells are evil for hurting innocent neutral folks. And too an extent I agree with him. I never liked that myself. However, those particular spells are old school fire and brimstone kill the sinner(which neutral people would still be) type spells, so I can see the logic of making it "good" based on that.