James Gasik
We don't talk about Pun-Pun
Which is precisely my point. If an option has a particular threshold for failure, people aren't going to keep trying it- definition of insanity and all that.
Because "check to get hostile creatures to cooperate as long as they aren't taking a risk or sacrificing anything by doing so", doesn't sound to me like it should require a ridiculously high DC.
I would expect a DC 20 to be "check to get hostile creatures to cooperate". This smacks of a bias to make sure players fight monsters as opposed to talk to them. Which just tells players they need to be Diplomancers with Expertise in Persuasion if they don't want to risk wasting their time.
Since, in most respects, your chance at succeeding at a skill check is often the same as your chance to hit, it comes down to, what level would you expect players to face an AC of 20?
You probably shouldn't see DC's of 20 any sooner than that.
Because "check to get hostile creatures to cooperate as long as they aren't taking a risk or sacrificing anything by doing so", doesn't sound to me like it should require a ridiculously high DC.
I would expect a DC 20 to be "check to get hostile creatures to cooperate". This smacks of a bias to make sure players fight monsters as opposed to talk to them. Which just tells players they need to be Diplomancers with Expertise in Persuasion if they don't want to risk wasting their time.
Since, in most respects, your chance at succeeding at a skill check is often the same as your chance to hit, it comes down to, what level would you expect players to face an AC of 20?
You probably shouldn't see DC's of 20 any sooner than that.