D&D 5E What rule(s) is 5e missing?

I'd add (Su) (M) & (Ex) tags on abilities alongside it. Whatever someone thinks about the way those were used for AoOs it was similarly valuable to have those sort of distinctions at times.
Well before they nerfed it in Monsters of the Multiverse, I could have really used a heads up on what monster abilities counted as "magic" for my Yuan Ti.
 

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The issue is the Sacred Cow of "Plate armor is AC* 17-19". It's too low. A adventuring suit of Plate Armor should be AC 20.

If you go the bounded accuracy route, even the weakest monster monster has a 14 in their attack score and proficiency in their weapon. That still lets them hit a 20 with a high roll. And considering that 5e doesnt give you the best armor at level 1, it's not even that bad.

If normal armor went from 11 to 20, we'd have just that much more room for missing rules like Touch AC, Partial Armor, Banded armor, Brigandine, and Multiple Shield types.

Cross fingers for 6e.
Sadly, if we made heavy armor as effective as it should be that then the Legolas clone that wears a leather vest would be outmatched by the Gimlis in the game that actually wore armor. Can't have that!
 

I’ve mentioned it before but I’ll do it again, a system for tracking time in dungeons. Yes they talk about it, but don’t actual give any examples of how one might do it at the table.

There are some fantastic 3rd party systems which is great, but it should be in the core books IMHO.
 

Sadly, if we made heavy armor as effective as it should be that then the Legolas clone that wears a leather vest would be outmatched by the Gimlis in the game that actually wore armor. Can't have that!
Legolas wear medium armor in D&D. People need to put their archer fighters in proper tanking armor. They aren't fodder peasant bowmen.

Great basic tanking AC in light armor should requirea subclass choice, a blessing/gift, arace choice, or a magic equipment. There I said it.
 


I would be happy with realistic armor. I'd be happier with realistic shields. Shields are more than just a wall you strap to your arm for an AC boost. And don't get me started on the damn Feat- that's not how a shield bash works!*

*referring to the godawful ruling that makes you use the bonus action shove after you attack, not to mention the fact that shields totally deal damage with a bash.

EDIT: also, where's mah buckler?!
 

I would be happy with realistic armor. I'd be happier with realistic shields. Shields are more than just a wall you strap to your arm for an AC boost. And don't get me started on the damn Feat- that's not how a shield bash works!*

*referring to the godawful ruling that makes you use the bonus action shove after you attack, not to mention the fact that shields totally deal damage with a bash.

EDIT: also, where's mah buckler?!
Luckily, this was all pretty easy to house-rule. :)
 


A minor one missing:

Rules for objects being dropped on creatures. There is rules for fall damage, but nothing for falling rocks.

What is the damage done if the party pushes a big rock off a cliff onto a dragon?
 

A minor one missing:

Rules for objects being dropped on creatures. There is rules for fall damage, but nothing for falling rocks.

What is the damage done if the party pushes a big rock off a cliff onto a dragon?
One could, I suppose, for this specific example treat it like a Giant throwing a boulder and just use that damage.

But if the dropped object is a corpse or an icicle or a house, what then?
 

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