Imaro
Legend
I find the bloat obsession to be counter productive.
I don't think it's an obsession, I prefer to look at it as a "lessons learned" from the previous 3 editions. But what exactly would you say keeping bloat down is counterproductive to? I think that controlling it has done a good job of keeping the game accessible for new & casual players along with keeping the decision paralysis that can arise in some manageable (especially since until recently there weren't official electronic tools to help create and manage character options). It's also probably helped the game be more profitable as wasted effort on niche products that don't generate a good RoI isn't happening... but I'm curious what you see as the downside of keeping bloat in check?
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