rossik said:not talking about money, but lets say that you as a dm gave too much power, like a vorpal flaming dancer sword....of defense![]()
how to get rid of it?
i dont like things like "the thief stole it" or "the rust monster ate it" (sure, its fun to watch, but..)
so, any other sugestions?
shilsen said:Talk to the player(s) concerned, explain that you handed out something that had turned out to be more powerful than you figured and is causing a problem for you as a DM, and discuss a way to deal with it.
rossik said:not talking about money, but lets say that you as a dm gave too much power, like a vorpal flaming dancer sword....of defense![]()
how to get rid of it?
i dont like things like "the thief stole it" or "the rust monster ate it" (sure, its fun to watch, but..)
so, any other sugestions?
I realize I'm anecdotal, but my players would ultimately rather let game-related stuff shake out in-game. So a mid-level party found a mighty artifact blade in some random cave. Maybe they can cheat the owner and win this awesome sword through their cunning. After 10 years we all still seem pretty happy with it.WayneLigon said:Ditto. The only real way to deal with such a situation so that no-one feels shafted or cheapened is to deal with it outside of the game. Don't screw around with weird ideas about how to rationalize it or nerf the weapon. Just come out and say 'Guys, I screwed up and gave out a weapon that's too powerful. Instead, the flaming vorpal sword that disintergrates orcs on contact going to become a +2 Flametoungue with the ability to Detect Gold. Here are my reasons for it: X, Y, Z'.