Heap Thaumaturgist
First Post
Well, it's the end of the semester and the end of football season ... we've all decided we have time for some RPGs, a few sessions before we go our ways for winter holiday (probably some PBEM sessions during) and the next semester we'll have free weekends.
But the big thing is ... I don't know exactly what to play!
I have ideas for a few things ... I'd really like to run a D20 Modern game that has been brewing in the back of my head. X-Files-meets-CoC and a dash of Harry Potter ... it'll be the guys playing themselves and I haven't told them much about it. It'll start off as stumbling upon the unknown, develop into an X-Files sort of governmental Alien conspiracy, and then, as it develops, they'll find out that the "Aliens" have been here all along ... and that their super-technology is actually magic ... afterall, nobody believes in demons anymore, but everybody wants to believe in aliens...
They've all been playing NeverWinter, though, and about four people have asked me to run a D&D game, so I imagine that's what they'll prefer playing. One guy has been carrying around my 3E books for the last two weeks.
But, with D&D itself I'm still torn.
I can run the home-brew I've been working on, for which I have a starting adventure already set up ... but the setting is a late-iron-age one, and sort of serious.
OR I can just run one long series of pick-up games with characters like Sir Cleftin Twain and alot of twinking out and looking for bigger and better items and me piecing together a wild excuse for an adventure based around whatever page I open in the Monster Manual.
I'll have two old players and three new players. What does everybody think will be easiest to teach everyone and run?
A D20 Modern game with pre-made characters based on the people playing?
A D&D game with a fairly in-depth background and an epic storyline?
Or just let them all have their head and explore all the twinky "Logical Extreme" parts of the game and buzz around maxing out characters and killing stuff to be killing stuff?
--fje
But the big thing is ... I don't know exactly what to play!
I have ideas for a few things ... I'd really like to run a D20 Modern game that has been brewing in the back of my head. X-Files-meets-CoC and a dash of Harry Potter ... it'll be the guys playing themselves and I haven't told them much about it. It'll start off as stumbling upon the unknown, develop into an X-Files sort of governmental Alien conspiracy, and then, as it develops, they'll find out that the "Aliens" have been here all along ... and that their super-technology is actually magic ... afterall, nobody believes in demons anymore, but everybody wants to believe in aliens...
They've all been playing NeverWinter, though, and about four people have asked me to run a D&D game, so I imagine that's what they'll prefer playing. One guy has been carrying around my 3E books for the last two weeks.
But, with D&D itself I'm still torn.
I can run the home-brew I've been working on, for which I have a starting adventure already set up ... but the setting is a late-iron-age one, and sort of serious.
OR I can just run one long series of pick-up games with characters like Sir Cleftin Twain and alot of twinking out and looking for bigger and better items and me piecing together a wild excuse for an adventure based around whatever page I open in the Monster Manual.
I'll have two old players and three new players. What does everybody think will be easiest to teach everyone and run?
A D20 Modern game with pre-made characters based on the people playing?
A D&D game with a fairly in-depth background and an epic storyline?
Or just let them all have their head and explore all the twinky "Logical Extreme" parts of the game and buzz around maxing out characters and killing stuff to be killing stuff?
--fje