airwalkrr
Adventurer
I find the warlock is both the best and worst class ever designed outside the 11 core classes. Why? It mostly has to do with certain invocations, which are not overpowered by themselves, but become troublesome when allowed an unlimited number of times per day. I have no problem with a warlock being able to use eldritch blast without limit. But baleful utterance causes problems. The ability to basically destory any nonmagical barrier at will is quite disruptive to a campaign, more so than a wand of shatter, which is tempered by the fact that using the wand costs money. Devour magic is also problematic although it can be seen as a counterbalance to the fact that long-duration spells are becoming more and more common (see Spell Compendium). Noxious blast is another one as it is practically a one-hit kill against creatures other than undead, constructs, and plants.
I think if there were some limit, even just a roleplaying limit, on the warlock's abilities, something that encourages the warlock not to just toss around invocations like they were going out of style, then the warlock would be a great class. But when a warlock can do all of these things at will, it has the potential to disrupt the game. Some of this is based on personal experience having seen a warlock played up to 8th level. Thankfully, we never reached all of the potential problems, but I certainly got tired of baleful utterance.
Suppose all warlocks have an innate sense that calling on their powers draws power from dark forces and by doing this too frequently, they are likely to attract the attention of a powerful outsider (who is likely displeased at his essence being siphoned). Say that everytime a warlock uses a specific invocation more times per day than his Charisma modifier that there is a small chance (maybe 5%) that a powerful fiend is angered. This doesn't keep the warlock from doing his invocations, but it does encourage him to only use them when they are appropriate and not shatter every single door in his way.
I think if there were some limit, even just a roleplaying limit, on the warlock's abilities, something that encourages the warlock not to just toss around invocations like they were going out of style, then the warlock would be a great class. But when a warlock can do all of these things at will, it has the potential to disrupt the game. Some of this is based on personal experience having seen a warlock played up to 8th level. Thankfully, we never reached all of the potential problems, but I certainly got tired of baleful utterance.
Suppose all warlocks have an innate sense that calling on their powers draws power from dark forces and by doing this too frequently, they are likely to attract the attention of a powerful outsider (who is likely displeased at his essence being siphoned). Say that everytime a warlock uses a specific invocation more times per day than his Charisma modifier that there is a small chance (maybe 5%) that a powerful fiend is angered. This doesn't keep the warlock from doing his invocations, but it does encourage him to only use them when they are appropriate and not shatter every single door in his way.