Rechan said:Titles or names for every level.
"Grand Master of Flowers" was the best.
Rechan said:Titles or names for every level.
darkseraphim said:A focus on mortality and impermanence.
A real possibility of character death. Variable-power encounters that the players need to assess, to determine if they should run, outwit or fight. Magic items that can be destroyed, and not purchased in towns, that have to be won through adventuring. A real need for henchmen and men-at-arms, increasing the tactical aspects of the game and setting the relative power of the PCs in focus. A reigning in of character powers, so that the focus is on player teamwork and ingenuity, rather than mechanical abilities.
Baby Samurai said:"Grand Master of Flowers" was the best.
epochrpg said:My 3.5 DM uses those titles, and my Monk/Swordsage has just become Grand Master of Flowers-- he Quivering Palmed the old one (who rolled a 1 on his save).
Rechan said:Titles or names for every level.
epochrpg said:My 3.5 DM uses those titles, and my Monk/Swordsage has just become Grand Master of Flowers-- he Quivering Palmed the old one (who rolled a 1 on his save).
Rapid Shot works for that. Just give 'em one level of Fighter, or two levels of Ranger*.Prince of Happiness said:Missile weapon firing rates. Nothing made a pack of goblins more hardcore than six of them shooting two arrows a round from cover.![]()
Nifft said:Rapid Shot works for that. Just give 'em one level of Fighter, or two levels of Ranger*.
Cheers, -- N
*) ... and Favored Enemy: PCs.