airwalkrr said:
Do you make your PCs roll or do you use point buy? It seems like every other DM I know uses point buy and I cannot help but feel that point buy has spoiled a lot of players into thinking they can create a character with no holes. This isn't chess. It's D&D. There is randomness in the game and I think players need to get over it. Call me old fashioned, but I don't think point buys are as great of an "equalizer" as people seem to think they are. To me, the only advantage to point buy is that you can allow PCs to create more powerful characters if you want to run a more powerful campaign. I recognize the need for point buys in massive campaigns such as living campaigns where it is impossible to police everyone's rolls, but for my home campaign, I think a point buy is needless.
I don't let players roll, point buy is mandatory in games I run.
I don't do it to protect players from poor rolls, I use it to protect the campaign from overpowered, overlucky rolls, in creating characters so powerful they overshadow the entire campaign, and are by blessing of high ability scores, effectively a level or more higher than the rest of the party.
All characters, at creation, should be created equal. Why bother to set a standard starting level and standard starting money, if you have one character who fairly rolled 14, 10, 10, 10, 10, 10 (which is a legal, non-rerollable character) and a character who rolled 18, 17, 17, 16, 16, 15 (I've seen that rolled on fair dice right in front of me before).
Random die-rolling character creation is a relic of a bygone era, when you would also roll to see if your character had psionic talent, roll for 1st level hit points, roll for everything. (I know some DM's that made PC's roll for everything from family background, social strata, if the character is currently wanted for any crimes, sexual orientation, hair color, eye color, virtually every aspect of the character be randomly determined).
Once the game begins, in combat and such, yes, there is a random element, but I don't see why character creation itself, especially something as fundamental as ability scores, should be so random.