Look, there is a difference between strawmanning on the internet, and being so friggen obtuse that it challenges all reason. That you can say "makes no sense" in the same paragraph where you just asked why MMA fighters don't retire to become corners in response to the example I gave, challenges all reason.
It's be helpful if you made a response that was closer to the reality of what I posted, rather than such extreme exaggeration that it's not even identifiable as something I posted.
You let me know when someone mentions autopsies. Or when someone mentions anything close to the ridiculous strawman arguments you're creating there. All I said is they should be better at making a check for than, than someone who knows nothing about anatomy. The rest - that's all you, flailing around, for whatever possessed you to go there.
It's as absurd (well IMO, less so) as your assertion that somehow knowing how to strike vital areas gives one the set of skills to help in healing or in determining how someone died. You're making an assumption that has no basis in fact. A coroner is skilled in determining how someone died, a MMA fighter is skilled in striking people in places that will hurt... if there is a by necessity some training in an MMA fighter's experience that makes him inherently better at determining how people died, wouldn't it seem that logically we would see more of them going into the business of well... determining how people died. in other words what facts or examples do you have that in any way correlate to your assumptions as far as knowing where to hurt someone and having an understanding of anatomy that would help in determining how someone died??
What in the descriptive text of ANY rogue/thief character write-up in a PHB or otherwise says or implies they are learned men and women who pour through thousands of notations concerning the weak spots of all monsters, all apparently possessed from level one, even if they have an intelligence of 3? We're talking about characters who frequently start as street thugs, who happen to know the weak spots on purple worms?
PHB 3.5 pg. 50
Sneak Attack (Ex): If a rogue can catch an opponent when he is unable to defend himself effectively from her attack,
she can strike a vital spot for extra damage.
The 4e PHB is silent on the description for Sneak Attack, giving it in purely mechanical terms, though the fact that one can use it with ranged weapons does seem to lean more towards the vital spot strike as opposed to dirty fighting and tricks...
I can maybe buy it when you know you're always fighting YOUR OWN RACE EVERY SINGLE TIME. But for all monsters? Come on now.
Well many creatures are similar enough in anatomy that the differences would be minuscule if any, I doubt an elf and a human are so anatomically different that they have wildly differing vital spots. Second... mistakes happen, that's why the rogue could still miss on the attack, roll low on damage etc. No one said his knowledge was infallible.
They do? Where does it say or imply that?
I'm speaking about real life, professional fighters... I mean we are talking about whether your explanation is somehow inherently more believable after all, right?
Yes absolutely. I was listing fairly instinctual levels of training, not detailed tactical and strategic scenarios. It's a fighting style after all, not a military commander.
SO he's able to... off instinct... trick, read the movement of, infuriate and confound... professional soldiers, hardened mercenaries and veterans of a thousand battles... Wait, tell me again how this is supposed to be more believable than that he studied and learned a few weak points on groupings of similar monsters??
As class skills, it often does. But I think it's not really the same skill set as in-combat stuff. Tossing dirt in eyes is a dirty tactic in a fight, not the sort of thing that helps with bluff or intimidate.
Sooo... being able to trick someone into opening up enough that you can throw dirt in their eyes...isn't the same skill set as buffing them? I think it is. But even if he takes no value in whatsoever in the bluff or intimidate equivalent in whichever edition we are speaking of... he doesn't get a bonus to it and he still can sneak attack with all this trickery (according to your explanation for sneak attack)...
Well there is nothing in the descriptive text that says or implies this, while there is plenty that says or implies the rogue is a quick and dirty fighter. Also, by definition he has all that anatomy knowledge already at level one, as he can use the sneak attack against any creature he encounters that meets the positional criteria. It seems a fairly absurd concept, that he has all that information memorized even if an intelligence 3 street ruffian.
Except the quotes and example I provided above, I mean 3.5 comes rioght out and says it's a shot to a vital area and 4e implies it. It in no way equates sneak attacking to being quick and using dirty tricks... so please tell me where the text is (concerning sneak attack) that implies your explanation...
It's an attack thing, not a defense thing. If the thing is quicker and smarter than him, it will do damage back to him, probably exceeding the damage he did to it. But as an offensive concept, I think it's pretty sound. I mean, are you really arguing rogues don't fight dirty as their general theme? That such is not in their general makeup as a character type?
I'm saying your rogue can but using it as a basis for SA ius no more or less believable than the explanation you are pitting it against.
The idea that what I said is the same as being a corner is what makes no sense. Please stop with that strawman, I don't appreciate you putting words in my mouth like that. If you cannot make your point without exaggerating to the extreme, then you can't make your point.
I addressed this above, you made a statement but have provided nothing to back it up... give me an example supporting your assumption that knowing how to hit people hard and effectively would help to determine someone's cause of death... and remember you claimed this should be a general bonus to determine cause of death... so it could be a slit throat, a magical curse, a plague or anything else in D&D...
I didn't say they are overall more effective, just that they can still sneak attack them. Given their low hit points, they may well be killed by such quicker and smarter foes. This of course applies to your view as well.
Yes but you claimed the whole reason they can do SA's is because they are quick and able to trick their foes... but when facing someone who is faster, more seasoned in battle and smarter... how is the rogue able to SA the foe?
Sure, skilled killer is fine. But skilled killer who memorizes tomes of notes from wizards and scholars and assassin guild masters on the anatomy of all monsters? That's the one that seems far less believable to me than dirty trickster.
So now it's "tomes of notes from wizards and scholars and assasin guilds"... if that's your rogues history cool but it's not necessary for that explanation to work. I mean as an adventurer your life depends on killing things so you're going to have studied some basic lore on a multitude of creatures that most common folk wouldn't... now you're telling me it's such a leap that instead of focusing on what tracks they leave, or their military tactics, or what spells they are immune to or what religion they follow... it's inconceivable that a rogue would focus in on what areas on the creatures bodies he hit fast and hard to hurt them?? Instead it's more believable that he is so fast (regardless of his actual Dex score) and so clever (regardless of his actual Int) that he is able to trick, taunt and exploit everything from seasoned warriors to genius level mind flayers into falling for tricks and being caught unaware...Uhm, ok.