Psion said:
Among D&D players? Do you have any figures on that? Because while I couldn't assert to know otherwise, I'm dubious.
Why would you want to limit it to D&D players? Both the books and the Warcraft games have audiences that include D&D players and non-D&D players.
World of Warcraft, the fourth game in the Warcraft series (ignoring two expansion packs, the aborted RPG and the novels) has more than 7 million players. Warcraft III sold millions of copies and, IIRC, Warcraft II sold more than 1 million copies.
Even at D&D's height, those are numbers that TSR would have drooled over. Although there's a fair number of people who read D&D novels who have never played D&D, I would be really surprised to learn that Salvatore's D&D novels have sold more than 11 million copies total.
And each of those Warcraft games have audio for their units, with Scot accents for the dwarves.
Now, the Salvatore novels that have a dwarf in them (less than half, I think) have an accent that some may or may not read as Scot. (I didn't, when I read them.) And then this written accent would have to become so infectuous as to cross over into the game.
(This all ignores the fact that people reported in this thread hearing the accent in the 1980s, prior to the Salvatore novels and Warcraft games -- it's almost certainly the Warhammer games that should get the credit/blame.)