HaroldTheHobbit
Hero
For a new game I usually set up a meta frame for the campaign with a possible bbeg, and the skeleton for a first plot arch. But letting the players wrong conclusions, absurd ideas, "in character" npc bantering and hilarious actions guide my prep and DM:ing makes for a way more enjoyable and creative story than I can ever think up on my own.
So if fiction is letting the players actions guide the story within very wide frames, then yes, fiction overriding the DM is the basis of my games.
So if fiction is letting the players actions guide the story within very wide frames, then yes, fiction overriding the DM is the basis of my games.