Kwalish Kid said:
There's nothing wrong with a game that descends into hack and slash. I have enjoyed many games of this type.
I am simply bringing to the fore the point that not all games need revolve upon the ability of one character in combat or in any other specific area of the game. Even with great disparities between the abilities of characters, a game can still be enjoyable.
True, but with several very important caveats. First, there's a huge difference between sitting at a table with the agreement that one character will be stronger than the others, and coming to the table expecting balance and seeing someone come in much more powerful than you. Most gamers do expect balance and like power, and if you and every gamer you know somehow automatically gains wonderous roleplaying skills and maturity, I'd love to meet your group. I think playing a great wyrm gold dragon in a first level party would be a very interesting and challenging roleplaying scenario, don't you agree?
I certainly don't think that one should sacrifice all elements of a game in order to foster some sort of mystical "learning experience". However, it is unwise to commit oneself to a course of action that seems free of risk out of an irrational fear. In a game based on random chance, some characters will often outshine the others. As 3E progresses through levels, much of the randomness drops away. By watching the progress of the players, a DM can bring about balance between the characters through the careful award of various in game boons, especially through the use of magic items.
Yeah, I can just see it now...
"Sorry Jim, but I get the +5 sword because you're a half dragon, and we need that to be balanced." Doing what you're doing just pushes the need for a strongarm balance somewhere else, and god forbid the party thinks "Y'know Jim, since you're the best fighter, maybe you should be using this sword", or even that Jim the half-red decides to act in character and threaten/kill to get the sword. I mean why wouldn't he, it's realistic and in-character.
Additionally, even a very powerful single character needs help when grappled by a much larger and stronger monster. One gets by with a little help from one's friends. Or so I heard from a rumour.
PS. My post has nothing to do with Nutkinland whatsoever.
So in other words, he's more powerful, so the DM has to work harder to create balanced parties and challenges that deal with an uneven power curve. Super. So while I'm enjoying the challenge of playing my great wyrm gold dragon in your first level, ECL+ 0 party, you'll have to think why that tarrasque would be hanging out with a 6 person orcish warband.