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Wizards RPG Team "Xanathar's Guide to Everything"
Estimated arrival date: November 21, 2017
I was hoping for something better myself. If I were to institute a sleeping in armor rule (and I haven't yet because it just hasn't been an issue in any of the games I run), I'd put a Con check in there first. Pass the check, and you're fine. Fail, and then you've got the consequences.I want to be but I'm really worried my DM is going to implement the sleeping in armor rule.
Indeed. Many of them just don't seem at all interesting. Others are quite cool conceptually but don't live up to their potential.Almost all the subclasses fail at the conceptual level ...
Agreed. I liked the look of the new downtime activities introduced in UA, but they had their own problems, and, at first glance, it doesn't look like they've done enough to address those problems here.The new magic crafting system, for example, doesn't fix the existing system so much as replace it, which might be alright if the new system didn't have its own inherent problems. So now we have a choice between using Flawed System A or Flawed System B. That sort of conundrum is introduced by other sections of the book as well.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.