Acolyte of Zothique
Adventurer
Level 11 isIt doesn't. It took extreme levels to break it.
I don't have my 3.5 books anymore but I distinctly recall this. The rules for modifying monsters included all this stuff - how many skill points to add; how many feats they should have etc. It was detailed in the books. That was the expectation. And it was damned hard work.I don't have my 3.0 books anymore so I pulled out my 3.5 books.
NPCs are in DMG pg 107 to 127, including NPC classes for when PC classes aren't appropriate. Plenty of examples include level-by-level breakouts of NPCs using PC classes, discussions of NPC wealth-by-level, and the rest.
MM pg 296-302. Down to skill points per HD by monster type and monster-only feats.
The fact that you could then add on additional exceptions does not in any way invalidate that you put the exceptions onto creations that were already built with rules.
Heck, monster errata came out because some creatures had the wrong number of skill points for their type and HD. Showing they were built with the rules.
Sorry, your entire post is not correct. There were specific rules for building NPCs and monsters, including advancing monsters with class levels that you were expected to follow. They were rules, not just guidelines, unless you consider everything in the core books guidelines.
And that's before getting back to the original point I was making, that when players where spending hours optimizing their characters (or going on the internet), you couldn't even just throw together something of appropriate level otherwise it wouldn't be challenging. You needed to spend time to work ut those NPCs to match the bar the PCs created. If you just wanted straight classes to provide a reasonable challenge you'd be so many levels up - using (single class, unoptimized) archmages and grand druids as run-of-the-mill opponents to fight mid level characters. Which breaks the verisimilitude that the highly-simulationist rules worked hard to achieve.
Yes, you could ignore all that and just write down the essential stuff on the back of an index card - but that was not what you were expected to do in 3.x which tried to unify PC and monster creation rules.
If you were new to D&D back in 3.x you would try to use the rules as written; I had one or two friends who were new to DMing and complained that prepping a game was too much hard work because of this.