D&D 5E Why do guns do so much damage?

Vaalingrade

Legend
Just swinging by the corpse of this thread to reiterate:

Being hit with a warhammer does a d8.

Having a pickaxe go into your soft, sad corpus does a d8.

But a bullet is totally more lethal than that guys. The 90's told me so.
 

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Oofta

Legend
Just swinging by the corpse of this thread to reiterate:

Being hit with a warhammer does a d8.

Having a pickaxe go into your soft, sad corpus does a d8.

But a bullet is totally more lethal than that guys. The 90's told me so.
Bah, humbug. Just the other night I saw a guy on TV get shot but all he needed was a couple of stitches and a bandage because after all "the bullet went through and through".

Of course in D&D world 1d8 could be instant death or a minor annoyance. Just like bullets on TV and in movies.
 



Vaalingrade

Legend
I think it's about time we accepted that D&D weapon damage is based on a highly scientific rubric of 'how scary are they?'.

Like somehow the trusty dagger, favorite of assassins, jilted spouses and just plain wanting to delete someone without much of a monetary output is just 1d4 because it's not as threatening as a slightly sharp metal club as tall as a man and as cumbersome as hitting someone with a live cat, which gets 2d6 because it's the big one. Nevermind that swords are big daggers for reach and balance purposes rather than the idea that more metal is more power.

We don't need that. The scariness metric works for the genre and that's fine. Until you add a new weapon and every armchair expert with a membership to Shadversity's channel thinks we need to be accurate in representing the guisarme vs the glaive vs the naginata vs the live cat strapped to a long stick.

Live Cat Strapped to a Stick
Reach, Nightmares
1d10 Two-Handed Slashing and Yowling. No crit range or modifier because apparently we're too dumb to visualize critting on anything but a 20 or multiplying higher than 2. Simplicity!
 


Laurefindel

Legend
Since this thread seems to have revived...

A gun doing more damage than a melee weapon has more to do with the way we perceive hit points than damage proper. Part of the modern definition of hp is one's ability to turn a series of serious blows into lesser ones. The more hp you have, the longer you can last in battle. The more damage you deal, the shorter your opponent will remain in the fight.

We live in a society that is more aware of the lethality of guns than that of sword wounds, and are accustomed to medicinal science that can heal lacerations anmd superficial wounds that would have been lethal not so long ago.

It is thus understandable that we perceive guns as a weapon that is harder to turn a serious blow in a lesser one than, say, a sword. We can easily imagine how a sword can be parried, an arrow deflected with one shield, an armor taking the blunt of a hammer hit. Bullets are too fast to dodge and have too much penetrating power to be deflected by a shield or armor. People don't give a crap about realism in RPG, but many do insist on things being "relatable". Since it's easier to relate to a sword being parried than a bullet to be dodged, bullets do more damage than sword.

Does it have to be that way? Probably not, but "damage" is the main metric of a weapon's deadliness in D&D . Superior weapons deal more damage, and we know from history that guns made most other weapons obsolete for a variety of factors, but since D&D maily gives us one, the conclusion that gun = more damage is a natural one.
 

Lyxen

Great Old One
Weapons and damage are very unrealistic anyway. If they were realistic, any piercing weapon would be much more deadly than slashing and especially bludgeoning ones, with corresponding reflexion on how guns actually behave. The capability to hit a major organ without being dispersed by layers of skin/muscle/fat is fundamental in assessing damage.
 



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