demonsquidgod
Explorer
I actively dislike multiclass in 5e. I was initially going to ban it in my current campaign but one of my players wanted it so bad.
It's often used by people who focus more on character build than character concept. People who view building a character aa akin to building a deck in magic the gathering lookingfor optimized synergies.
I prefer when characters are defined more by their personality and choices than by the efficiency of their mechanics.
If you have a neat concept that isn't well represented by an existing class/subclass I would prefer to just homebrew something than use a multiclass kludge.
It's often used by people who focus more on character build than character concept. People who view building a character aa akin to building a deck in magic the gathering lookingfor optimized synergies.
I prefer when characters are defined more by their personality and choices than by the efficiency of their mechanics.
If you have a neat concept that isn't well represented by an existing class/subclass I would prefer to just homebrew something than use a multiclass kludge.