Why do you play D&D?

Fun. Its all about the fun. The fact that its been a great way to spend family time for the last year or so helps a lot as well.
 

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Beats going to jail, since I realized I'm not going to be an athlete my father want.

[Would have hung out and vandalize and steal stuff during my free time.]
 

It's my primary creative outlet. You get to write & take part in a story without ever knowing what the final result will be. And that comes wrapped in the crunchy goodness of fantasy, myth, humor and butt-kicking. What's not to love?
 

I haven't got time to write my own adventures and no other system has the support for DM's that D&D does. For example Dungeon provides a cheap source of adventures to run, for a DM pressed for time.

Fantasy is one of my least favourite genres of roleplaying, but is still preferable to not roleplaying.
 

You mean, D&D specifically as a system to do roleplaying, or roleplaying in general? From your original post, I'll assume you mean D&D as a system.

At it's heart, I think that the reason I play D&D - specifically 3E - is that it has the right level of abstraction for me. In many ways I'd prefer to have weapon skills and have armor stop damage and a few other things that every other RPG system does ... but that adds in a level of complexity that I don't particularly want on some level.
 

Game / System

As a game, I would love to say because of the fun of it, but it is simply not true. Come to think of it, D&D and other RPGs tend to eb rife with frustrations, coupled with very funny moments, but that's not the same thing as watchign LotR which was wall-to-wall fun, is it?

No, the main reason at my middle-age progression is the mild illusion, for a brief moment, that we actually CAN make a difference.

System wise, no other game has as much material written for it or so many variants. No other reason. What most people seek out of a pen & paper RPG can not be done and will eventually become a DM'd form of computer game, but we haven't the technology as yet.

I also love Runequest...
 


My kids were getting old enough to play and we thought it would be interesting to put the video games aside and try some pnp D&D. As it turns out, the kids like the pnp better. "It's different from Dark Alliance because it's like the whole world opens up," the oldest says.

Now that the kids have brought the youth out in me again, I'm thinking crazy things like developing my own world and whatnot, just like I thought 20 years ago.

We're just doing a simple Sunless Citadel, with little restriction given to movement, weight, or AoO. I figured for the first time out, I'd let them run wild before getting too strict with the rules.

So, yeah, I'm back, giving hundreds to WOTC. Lots of things have changed with the exception of the amount of fun D&D provides. I consider that a good return on my investment.
 

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