D&D 5E Why does Wizards of the Coast hate Wizards?

Rare? Really?

Dragon Heist/Dungeon of the Mad Mage both have magic shops (it IS set in Waterdeep).

Ghosts of Saltmarsh has a shop for ordering magic items.

As I recall, Tomb of Annihilation has places for buying magic items as well.

So, I'm not sure that it's "pretty rare". It's, rather, pretty much dependent on what you're playing.

It was weird. The default assumption in the class design was stated to be without magic item, then the DMG table averages around 100 items over the campaign based on random rolling, then we see AL rules and campaigns with more details on buying magic items, and then XGtE includes the AL info.

It's not a magic mall but there's definitely options to buy items.
 

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there are 11 classes (now/soon twelve with artificer).. only one really manages a spellbook , the tomelock barely manages it & only really even scribes to it if they take a particular ritual invocation. It's not surprising that when only 1 of 11-12 classes has a gold sink like the spellbook that people would complain there is nothing to spend gold on . Your post highlights the absurdity of the "but fighters buy armor" argument too

No. No no no. No "people" would complain, it's JUST YOU. Literally nobody else is agreeing with you that the cost to scribe scrolls is a meaningful issue in their games. It's an absurdly small sum beyond low levels. It's lower than spell component costs for some spells - for you entire career as a wizard combined! Fighters buy armor - and they do. The cost of that armor is MORE THAN THE COST OF ALL THE SPELLS YOU'D LIKELY SCRIBE THROUGH LEVEL 10! You keep upping the ante on the language you use to exaggerate how horrible this issue is and how ridiculous anyone is who disagrees with you, with NOTHING to support your claims, no examples, not even a vague analysis of what the cost could be in theory. You're just positing it's high, people tell you it's clearly not high, and you ignore that and repeat it's a "gold sink".

Show us how this is a meaningful issue. To anyone - including you.
 

Heh. 5e is following the 1e route of becoming somewhat schizophrenic. The books say one thing, but, then in actual application, something else. Is it a game where no magic items are assumed or not? The answer is, well, it depends. :D
 

Call it what you will, but it is. If you think it's a pittance... perhaps you or your gm do not give out enough scrolls & spellbooks to make the wizard class ability to scribe spells a meaningful feature. Try including some more ritual spells or declare that various nonritual spells are listed in a ritual form in this spellbook instead of another magic missile scorching ray fireball etc book & see how fast the wizard turns into a gp black hole

Yes, please do describe how fast. Do the analysis (but not with you houseruling new rituals - your houserules are not part of this discussion - because as this would be an optional rule to begin with, it clearly cannot account for your other optional house rules and you're free to not use an optional rule which is not compatible with your other optional house rules). Don't assume that's how it works out - check it. You will find that even if you are adding DOUBLE your number of automatic spells each level, it's a fairly meaningless sum beyond the low levels. But don't believe me - try it. Crunch some actual numbers. If I am wrong it will be highly satisfying to prove me wrong, won't it?

Because I know how it goes. As levels raise, the number of total spells in the entire game at that level decreases. Until by level 9 there literally are not that many spells you'd want anyway. You will get all of them by leveling alone. It does not actually work out the way you think it does - but prove me wrong and try it.
 

Are those issues present with this issue?
Could be with any issue, potentially.

We remain with an issue which I've never seen anyone complain about in 5 years of the edition being out, and everyone else is shrugging and saying this has never been an issue that they are aware of for anyone playing the game. I think it's fair to say experience is meaningful for this issue.
It may seem fair when you have the consensus on your side, and he may be obviously wrong, but that doesn't mean it's valid to dismiss a criticism of the rules with an appeal to common practice.

and where the guy complaining now is doing it in theory only
And seems pretty easy to answer on the same terms.
(Though, at this point, I've lost track of which specific claim you were dismissing out of hand, rather than readily disproving on the theoretical level.)

Heh. 5e is following the 1e route of becoming somewhat schizophrenic. The books say one thing, but, then in actual application, something else. Is it a game where no magic items are assumed or not? The answer is, well, it depends. :D
No magic items are assumed in how the game is balanced (that it's balanced 'badly' notwithstanding), thus you should be able to exclude items from any analysis and get a valid result, or, conversely, expect that introducing items will throw things out of whack. If, indeed, you ever find them to be in whack to begin with.


No. No no no. No "people" would complain, it's JUST YOU.
...oh, you mean in the sense of people being plural, rather than in the sense of denying his personhood. Sorry, carry on...
Show us how this is a meaningful issue. To anyone - including you.
Clearly it's meaningful, to him, or he wouldn't be arguing so stridently from such a poor position!
Literally nobody else is agreeing with you that the cost to scribe scrolls is a meaningful issue in their games.
Doesn't really matter.
It's an absurdly small sum beyond low levels.
Or it's a lot of money, it all depends on the campaign. It's a strength of 5e that it doesn't assume wealth/level & items, so you could run a campaign where the PCs are driven to adventure from necessity, just to scrape by. It's an expansion of covered play styles relative to 3.5 or 4e w/o inherent bonuses or the TSR era (XP for gold, de-facto wealth/level & magic items assumed in class & monster designs, and broadly baked into myriad price lists, so it's nice to avoid throwing under the bus.

It's lower than spell component costs for some spells - for you entire career as a wizard combined! Fighters buy armor - and they do. The cost of that armor is MORE THAN THE COST OF ALL THE SPELLS YOU'D LIKELY SCRIBE THROUGH LEVEL 10!
STR based fighters (and paladins & clerics, and anyone else depending on heavy armor over DEX, including a certain notorious wizard build, for that matter), and even DEX 14 types, are going to need to acquire better armor, or they'll go from theoretically leading DEX-primary/light-armor types (and good-DEX wizards &c casting mage armor, for that matter), to lagging them by up to 3 points of AC. Which, under bounded accuracy is pretty significant. So there's clearly impact going around to being impoverished in the long term, and there's clearly classes and builds that suffer from it worse than a wizard who misses out of scribing and some spells with expensive components (which, as the campaign's nature should be up-front, he can avoid choosing, or if it becomes apparent later, stop preparing).

(Amusingly, Mountain Dwarf lets you inflict wealth-dependence upon any class that might otherwise normally get by with light/medium armor and a decent DEX - I can only assume it would be a sub-optimal choice for very-low-wealth campaigns.)

What's more, the wizard with no gp to spare for scribing still compares very favorably to known-spell-only casters! Still more flexible than they could hope to be from one day to the next (even under these variants), still safely ensconced in class Tier 1.
 

Or it's a lot of money, it all depends on the campaign.

Except it's not, really. Being cheaper than the spell components for the spells being scribed makes the scribing cost hard to consider seriously. It's pretty hard to imagine struggling with 450gp by 17th level to scribe that one rare scroll one is lucky enough to have found.

It's possible to have a campaign low of money, but that actually nerfs the use of a lot of spells with expensive components. Not that that's necessarily a bad thing either, of course. ;)
 

(Though, at this point, I've lost track of which specific claim you were dismissing out of hand, rather than readily disproving on the theoretical level.)

As have I. My point has always been & is still that classes need to be looked at as a sum of their whole rather than individual pieces in isolated vacuums and that cantrip versatility should be on long rest at least rather than on level for the same reasons that spell versatility is on rest rather than on level (I even quoted a long segment from crawford talking about why it's on rest when sorcerers can already do that on level) earlier plus someone else linked to it even earlier without doing transcription.

It's the people making ridiculous claims to ague against that point that keep dragging things off into irrelevant weed filled tangents. Frankly, other than "wizards are too good", I have no idea what point mistwell is trying to make and don't think that I care any longer
 

Except it's not, really. Being cheaper than the spell components for the spells being scribed makes the scribing cost hard to consider seriously.
Spell components range from no measurable cost up to comparable to scribing cost to much greater than it. Obviously, we can't consider spells with expensive components to be in the same category as those for whom component cost is not given.

It's possible to have a campaign low of money, but that actually nerfs the use of a lot of spells with expensive components. Not that that's necessarily a bad thing either, of course. ;)
Yep. And that actually also weakens the argument that scribing cost is some huge unprecedented burden. In a chronically-destitute game, spells with expensive components won't really be on the table, which means the number of spells anyone 'needs' to know will be functionally reduced by those spells then could never afford to cast, anyway.
 

Spell components range from no measurable cost up to comparable to scribing cost to much greater than it. Obviously, we can't consider spells with expensive components to be in the same category as those for whom component cost is not given.

Yep. And that actually also weakens the argument that scribing cost is some huge unprecedented burden. In a chronically-destitute game, spells with expensive components won't really be on the table, which means the number of spells anyone 'needs' to know will be functionally reduced by those spells then could never afford to cast, anyway.

That contradicts standard staples like raise dead. A person cannot have raise dead and low money (again, not necessarily bad). The typical expectation is raise dead will be cast at some point, but the money deterrent makes it someone not common.

I think a money starved campaign changes some of the dynamics significantly.

Either way, it's not important because scribing scrolls is a bonus, not a requirement to function well.
 

My point has always been & is still that classes need to be looked at as a sum of their whole rather than individual pieces in isolated vacuums
Well, that takes us, immediately, to the "wizards are too good" conclusion.
and that cantrip versatility should be on long rest at least rather than on level for the same reasons that spell versatility is on rest rather than on level.
Frankly, broad on-level-up retraining options would adequately address most of the 'stuck with something' worries. Or, non-trivial downtime retraining for very-slow-leveling campaigns.

Thing is, that's just putting back a bit of a 'build' safety-net that was first floated late in 3e, lasted through 4e, and AL has been offering a nuclear version of for the first 4 levels. Painting it as an enhancement to some classes, while giving other classes actual enhancements is a bit off, really.

Frankly, other than "wizards are too good", I have no idea what point mistwell is trying to make and don't think that I care any longer
That, alone, if a very strong point. Neo-Vanican casters are way off in a class (Tier) by themselves.

There's classes that need a lot of help, whether to patch a bad design, bring them up to snuff relative to broken classes (because the nerf bat is off limits for some reason), or just to actually deliver what it says on the tin (or even figure out what it's supposed to say on the tin - for an RPG as venerable as D&D, some classes still struggle for identity and/or relevance).

The wizard is not remotely one of them. Quite the contrary, nerfing the wizard, cleric & druid would reduce the need to power-up other classes.
 

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