I love usage dice. I thought about simplifying it further and just saying that everyone has to cross off one inventory slot (we use inventory slots) for "light" and the party as a whole gets Udx turns of light. This takes out the nuance of having multiple sources of light or the party splitting up, etc, but keeps the use of light resources to put the party on a timer.Black Hack uses a Usage Die. Your ammo may start at d20. After every use, you roll the die. If you roll a 1-2 then the Usage Die downgrades: e.g., d20 -> d12 -> d10 -> d8 -> d6 -> d4 -> out. This works pretty well with things like ammo, torches, food, etc. without forcing players to track the minutiae of these things while still having a bit of tension with supplies.
Usage Die (Avg Uses)
d4 (2)
d6 (5)
d8 (9)
d10 (14)
d12 (20)
d20 (30)
I wish there were character sheets that did a better job of teaching how to calculate everything. Most of the ones just assume that you calculate everything at the beginning, which is fine when you are literally just copying down a 'to hit' number associated with class. But as it is in 5e, one player might get their numbers wrong initially, or forget to write down one key thing, and we have to explain how to get the right number and it slows down play.Yeah, one of the BIGGEST hurdles of cross-referencing for new players is definitely with spells.
IMHO, some of the simplifications that I think that would help new players would be things like getting rid of the attribute in favor of just the modifier. If people want to roll for attributes, Fantasy Age - which basically replaces the usual attributes for modifiers alone - shows that you can still roll for attributes.
Agreed.
I would also consider constructing character sheets more like PbtA playbooks such that players have everything they need there with even less cross-referencing.