I have against a few DM's. I probably could have done the whole dungeon in a few cases, but I hogged enough of the spotlight as was.
Then you have very lenient DM's. Most of the one's I know, if you tried that kind of thing solo in a dungeon setting, the monsters would either fall back once they realized they couldn't catch you (and alert everything else) or you would end up trapped, swarmed, grappled and dead if you guessed wrong about your ability to stay away from them.
[edit: This may just be a difference between group playstyles. I've played a lot of RPGA, Organized Play, Pathfinder and Adventure League over the years, with relatively few home games unless I was running it myself. In those environments most of the characters are so insanely overpowered that the DM will jump at the chance to gank a solo PC because it's the only time it's going to be possible.

Anyways, we agree that kiting and bows should be used by rogues. We just disagree on the how much.
Fair enough.
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