Which "new" version are you asking about? The 1.5 release? That's not out quite yet (it's going through the official approval process at the moment).Joshua Randall said:Does anyone have the new, Code Monkey Publishing version of E-Tools?
Which "new" version are you asking about? The 1.5 release? That's not out quite yet (it's going through the official approval process at the moment).Joshua Randall said:Does anyone have the new, Code Monkey Publishing version of E-Tools?
Silveras said:Implementing just the Core Rules is too limiting
WingOver said:It just occurred to me that it's a lot easier and faster to design rules that are interpreted by humans than by software. (No duh, I know.) But I was going to reply to your new subsystems point by saying the software can be updated to use any new variant rule. But the human mind can parse a few sentences and understand rule variants in a matter of seconds, but it takes weeks or months to update software to handle the same (unless it had an extremely flexible design), thereby limiting the usefulness of software.
WingOver said:I don't agree with this point. I would happily use software that supported 100% of the SRD correctly. The core rules contain the majority of the D20 system after all. I could create a Lycanthrope Medusa Wizard villain with prepared spells adjusted for metamagic feats. That would make me very happy.Silveras said:Implementing just the Core Rules is too limiting
And if I could add other items (prestige classes, spells, feats, etc) that used rules supported by the SRD, this would go a long way toward supporting my campaign overall.
Hello PCGen users.
I'm a User Experience professional who has expressed an interest in assisting with improving the user experience of the PCGen application. I plan to begin with several types of "expert analysis" of the application, looking at the existing user interface and task flow in order to uncover the areas where the existing user experience could be improved.
Some of the "expert analysis" methods require a little bit more than just the expert, however.Specifically, it is a good idea to obtain some feedback from real users about the application. This helps to develop goal and task based usage scenarios which can then be used to direct future investigations into the user experience.
I've put together a short web survey (a dozen or so questions) and I would really appreciate responses from anyone willing to spend the time to fill it in. You can find the survey at http://www.jamm.com/pcgen/.
Thanks,
Jenni A.M. Merrifield
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Jenni A. M. Merrifield
Software User Experience Professional
Designing to Requirements and walking on Water is EASY. . .
. . . So long as both are Frozen.
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E-Mail & WinIM: [strawberry @ jamm.com]
Blog: [http://strawberryjamm.blogspot.com]
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WingOver said:Thanks for the reply, Frugal. So basically the reasons there isn't an uber-generator:
1. D20 rules are complex and extremely difficult to put into code.
2. It's a lot of work.
3. There is little motivation to overcome 1, 2 without getting paid.
4. Most of the programmers are gamers, without necessarily all the exact skills required.
I'm willing to bet that reason #1 is the primary reason, and that the 20% of nightmare rules are the cause.
Glyfair said:Although this has been touched on, there is a good reason for the 20% of the nightmare rules. Probably almost no d20 game designer who creates something new thinks "will this be easy to fit into a computer program?" Things might be easy for a person to check (do I have 3 fire spells?), but might require significant programming changes to implement. A game designer isn't going to consider the programming changes, just whether the average gamer can use it.
I know there are a number of things in Unearthed Arcana that I looked at and realized that major programming would be needed to implement in something like E-Tools or PCGen. At least, if they were to work smoothly (for example, checking to make sure you took the appropriate "bloodline levels" and probably prompting you to remind you they are "due").
Silveras said:Exactly right.
Let me be clear, the Core of 3rd Edition is much streamlined over the Core of 1st or 2nd Edition, and it lends itself much more easily to being coded.
But D&D has always been a "game of exceptions". Everyone does this except this class. Everyone is like this except race A. The exceptions are what give the characters flavor, and the game designers are constantly looking for new "angles" to approach the standard rules with a feat, class, race, or spell that alters them.
Spoot said:When you think about the massive calculations we do as players to great a character or even calculate AC in 2nd Ed.....it's kinda scary.
WingOver said:As a DM that's why I want a character generator that can do everything. I spend so much time statting up mid-to-high level NPCs and advancing monsters. That's time better spent working on flavor material for the campaign and adventure.