D&D General Will you play the Revised 2024 rules?

Will you play using the revised 2024 5e rules?


  • Poll closed .

jendave

Explorer
Our group will be using 2024 as much as possible. One player plays an Artificer so we will bring that over from 2014.
 
Last edited:

log in or register to remove this ad

Strictly speaking, I don't know. One dm suggested updating my warlock to allow for multiple pact boons, but only like a sentence's worth of conversation (ie we didn't address the fact that my patron would also need overhauling and said nothing about any other aspect of the game.) My other group has only barely mentioned the update existing; as far as I know there's zero interest in updating (although we're only in act 2 of this campaign anyways.)

I have no reason to think we are less than a month out so I voted no.
 

TheSword

Legend
We're running Venca as a celebration of all the various campaigns both DMs have run. Everyone is picking their favorite PC and I'm incorporating elements of our various campaigns into it (between the two of us, we've run Realms, Eberron, Ravenloft and Spelljammer). Part of the group also played Die Venca Die in 2e, so we have a tolerance for railroads.

I admit I've never played Cyberpunk (and I'm only vaguely familiar with 77) but that does feel like a nice change of pace.
We’re doing something similar. With a player from each of the different worlds we’ll be visiting.

Finally get to play a knife fighter now the rules make it possible.
 

Vexorg

Explorer
Our group voted not to switch mid campaign, but we also decided to wait and see how the rules are. Personally I'm not very impressed. Some things are improved. But other rules were not fixed or got worse.

Judged on their own the rules are good. It's just in comparison to 2014, I don't see enough improvement to justify buying the books.
 

shadowoflameth

Adventurer
Thanks Everyone. It looks by the result that I'm not alone in my mixed feelings about the changes. My own group seems to be OK with staying on the current rules for the foreseeable future.
 

DEFCON 1

Legend
Supporter
There's nothing wrong whatsoever in any person playing whatever version of D&D they prefer. If folks do not pick up 5E24, that's no big deal. WotC doesn't even care that much on an individual level, as anyone who sticks with 5E14 will probably still pick up the occasional product from either the 5E14 or 5E24 lines, or additional products from DMs Guild... meaning that those people are still customers of the D&D brand. And who knows... eventually they might also decide to splurge the $180 for the three new 5E24 books too if enough other players around them wish to play the new revised game and they want to join them.

At this point... the strategy of Wizards of the Coast seems to be not trying to convert current roleplaying game players of other games over to their new rules, but rather convert non-RPGers into roleplaying gamers (because they will most often than not find their way in through D&D and become D&D fans). It's the other RPG companies who then try to convert current D&D players into whatever other roleplaying game (D&D variant or no) they are putting forth. But none of them really have the financials to try and convert non-RPGers directly into Tales of the Valiant players (for example).

The big company can go through all the money and effort of bringing in entirely new customers... the smaller companies can then convince them once they've arrived that perhaps they might prefer a different version of these games or two.
 

Micah Sweet

Level Up & OSR Enthusiast
There's nothing wrong whatsoever in any person playing whatever version of D&D they prefer. If folks do not pick up 5E24, that's no big deal. WotC doesn't even care that much on an individual level, as anyone who sticks with 5E14 will probably still pick up the occasional product from either the 5E14 or 5E24 lines, or additional products from DMs Guild... meaning that those people are still customers of the D&D brand. And who knows... eventually they might also decide to splurge the $180 for the three new 5E24 books too if enough other players around them wish to play the new revised game and they want to join them.

At this point... the strategy of Wizards of the Coast seems to be not trying to convert current roleplaying game players of other games over to their new rules, but rather convert non-RPGers into roleplaying gamers (because they will most often than not find their way in through D&D and become D&D fans). It's the other RPG companies who then try to convert current D&D players into whatever other roleplaying game (D&D variant or no) they are putting forth. But none of them really have the financials to try and convert non-RPGers directly into Tales of the Valiant players (for example).

The big company can go through all the money and effort of bringing in entirely new customers... the smaller companies can then convince them once they've arrived that perhaps they might prefer a different version of these games or two.
There's definitely some value to that. I dont really care about WotC or 5.5's success personally, but at least it's helpful in the long run for games and designers I do like.
 

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top