doctorbadwolf
Heretic of The Seventh Circle
Show evidence.Because it makes more money.

The encounter assumptions are mostly fine, the problem is poor guidance, and the fact that many classes have no use for a type of recovery mechanic that other classes fully rely on to function.And because 5e is futureproofed like unstable explosives.
The entire problem is the encounter assumptions. The designers never intended for other resource paradigms to work. So it's too late to fix it.
Like give wizards 20% fewer spell slots but get back more slots with Arcane Recovery, and make its subclasses use short rests to recharge subclass mechanics, and the wizard stops arguing when the Warlock wants to short rest.
That isn’t an issue of encounter assumptions or design, it’s just failing to realize how much a group will ignore what a single PC needs to be effective if that PC is basically the only one that needs it.
Absolutely. If only the rest of your post didn’t act like everyone who disagrees with you has made every type of argument of anyone who disagrees with you, instead of understanding individuals as individuals.Yes, there is.
. It simply is not true that the only ways are "uselessly broken because the rules expect you to do things that are frustrating and self-limiting without reason beyond 'it makes the game better, pinky swear'" and "absolutely no choices whatsoever, if you don't play this one very specific way nothing works."
Not so much, though. A lot of arguments only make sense without anything but a small subset of mathematical inputs taken into account. Those arguments get shut down because they just aren’t compelling. Even then they are often engaged with at face value first, until the person making them insists that they prove soemthing they certainly do not prove.I find it so funny how when an argument is based on theory, folks are told "white room, white room," get that theory out of here, we gotta talk about REAL games with REAL players.
Most of us respond to real data with an open mind, or are the ones presenting it. Anecdotes aren’t data, however, and when your experience is directly the opposite of my experience, I’m not going to just nod along while you act like your experience proves anything about the game. It proves that your experience exists, and that is all it proves. Just the same as mine.But when you bring in actual real data? "Those are just rare exceptions. If people would just follow the rules, and almost everyone does, everythig would be perfect."
Well no, but I do often see folks get mad as if (general) you’re being “dismissed” and shut down when people disagree with your conclusions, and point out that you are treating subjective conclusions as if they are obvious and objective Truth, while also acting like it’s a contradiction and a gotcha moment when I say something very different from what @Oofta or @Parmandur has been saying, as if we are the same person.It's a beautiful "heads I win, tails you lose" argument. Theory is unrealistic and therefore can be dismissed. Actual demonstrations are too specific and can therefore be dismissed. Comments directly from the designers are somehow misinterpreted or misdirected or mistaken or whatever, and can therefore be dismissed.
The position is unassailable because no argument is allowed to be discussed or examined. Theory is dismissed for being evidence-free. Practice is dismissed with evidence-free appeals to a silent majority. Actual data collected and stared by the devs themselves is dismissed because...I'm not even sure why.
It's absolutely infuriating. And folk wonder why I say it is impossible to criticize 5e.
Both of them I frequently argue with about the game, in different contexts, and yet I often find that someone tries to hold me accountable for their statements when I say something that isn’t exactly compatible with them, just because we are sort of generally on the same “side” of an argument.
That is not at all what you’re trying to characterize folks as, here.