Scott Christian
Hero
How does this even address what I said. Of course classes are in the book. They are not subjective. How they are used and who plays them are variables. Which subclass is chosen is a variable. Which spells and armor and weapons are chosen are variables. What, and if, the DM gives them as magic items is a variable. What they fight is a variable. etc. etc. etc.Nothing in this life forces you to accept facts. The classes are right there in the book. They are not subjective.
These variables make your argument subjective.
Or, you know, you can choose to do what everyone that starts this argument does, and that is not consider the other variables.
As someone who had a lot of fun playing 4th edition, I agree. It was the least imbalanced. It was also the least fun. Can that be a fact? The fact that large groups of people didn't like it, so therefore, factually it was the least fun of all editions.It'd be a very small can of worms. Perfect balance is impossible. The least imbalanced edition of D&D was the 4th, for instance, but it was still imbalanced. The early editions of D&D - 1e is the one I'm most familiar with from long years of experience - tried a variety of balancing mechanisms, of questionable effectivness, that have generally been abandoned.
On a side note, I do think 1e or AD&D or whatever did have a balance, it just didn't fit our modern sensibilities for games. The wizard could die from a cat scratch at level one? Ridiculous. The wizard could rule the world at level 20? Equally ridiculous. But it did balance the classes, it just made some far weaker in the beginning, and then, in the end, it made them far stronger. And others were stronger in the beginning and weaker comparatively in the end.