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D&D 5E Worst Classes Level 1.


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Point but when you have a sec based character putting out that much damage it's impressive.
Yes, but at level 1 the monk is only equal to the fighter, who does it with much more survivability,

TWF fighter might be a sub par choice at higher level, but that's irrelevant if you are only considering 1st level.
 

Zardnaar

Legend
Yes, but at level 1 the monk is only equal to the fighter, who does it with much more survivability,

TWF fighter might be a sub par choice at higher level, but that's irrelevant if you are only considering 1st level.

U like fighter though monk can later debuffs onto it. Stuns, trips etc.
 



True I don't think the Monk sucks level 1. There's one fighter build that equals it.

Fighter might also be the best level 1 PC.
What really matters at 1st level is characters have something interesting to do. If they don't, players tend not to bond with that character. 1st level Monks, unless they get something from a feat or racial ability, are boring. Fighters at least get one button to press, and may boost the highest AC or the most hp. And, for a character moment of awesome single attacks that do big damage matter more than average DPS -after all 1st level doesn't last long, but you only get one chance to make a first impression.
 

NotAYakk

Legend
Sure, if you actively nerf other options and support the monk with homebrew, the monk keeps up...

That is strong evidence that the monk is weak.

And on topic, the monk's features at level 1 are that it loses less DPR/AC when naked than the fighter does.

They don't have all those other features (walking on walls etc) at level 1. They just have fighter-DW DPR with a spear, and naked chain AC.

Or rather, the fighter has disadvantage on stealth checks, and gains 44% HP and a 50% in-combat heal every short rest, and is less effective naked.

Now, for a melee, the monk gets above average utility as she gains levels. But published magic item and feat support rather sucks.

Magic Initiate (Hex) is cute... let me run numbers.

We start with 16 dex, max it at 8. At 12 we get Hex.

Our attack routine is 2d8+10 (19) x2 with a bonus action and ki.

With hex 2d8+2d6+10(26).

Hex: 26, 78, 130
Not: 38, 76, 114

So you give up 12 damage on first round for 16 total more on 3rd, then another 14/round afterwards.

It costs you 1 DC on stunning strike, 1 point of wis save, and 1 AC.

I guess vhuman hex might be viable?
 


Hohige

Explorer
Sorcerer level 1 is pretty bad except divine soul.

Sleep + Inflict Wounds is insane. Automatic critical inflict wounds.
It's 6d10 at level 1.
 

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