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WotC hiring software developer


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Dausuul

Legend
That is a... peculiar job listing. Experience in front-end web development or infrastructure or distributed systems? Architectural design and production support? Develop services and web apps and SDKs and also support SDKs for Unity3D game developers? It seems like they're looking for one person to be an entire IT shop (on one person's salary, of course). Or else they just have no clue what they want. Considering WotC's abysmal history with electronic offerings, I suppose that's not surprising, though.

I admit that I am tempted to apply just because it's WotC... but if I pretend it's not WotC, about fifteen red flags pop up and sirens start wailing in my head. From any other company, I would look at that listing, laugh scornfully, spare a moment of pity for the fool who takes the job, and move on.

Now, if Curse was hiring for devs to work on D&D Beyond, that'd be another matter. I have been very impressed with Curse.
 


Now, if the posting listed experience with genetic algorithms, electromagnetic railguns, and DNA synthesis it would be really intriguing.
 


Harzel

Adventurer
That is a... peculiar job listing. Experience in front-end web development or infrastructure or distributed systems? Architectural design and production support? Develop services and web apps and SDKs and also support SDKs for Unity3D game developers? It seems like they're looking for one person to be an entire IT shop (on one person's salary, of course). Or else they just have no clue what they want. Considering WotC's abysmal history with electronic offerings, I suppose that's not surprising, though.

I admit that I am tempted to apply just because it's WotC... but if I pretend it's not WotC, about fifteen red flags pop up and sirens start wailing in my head. From any other company, I would look at that listing, laugh scornfully, spare a moment of pity for the fool who takes the job, and move on.

Now, if Curse was hiring for devs to work on D&D Beyond, that'd be another matter. I have been very impressed with Curse.
Well, don't forget the part where you are going to "Come join us and help redefine technology and software engineering at Wizards of the Coast!"

So in addition to doing all phases and types of development work, you will get to design their development methodology, and then select, bring up, and administer a suite of tools for them. I guess there is the advantage, though, that you don't have to argue with anyone about which source control or bug tracker to use. That's always so contentious. :p

EDIT: It's very odd. I looked at their other SW job descriptions and they all seem pretty normal. This one is just wacky.
 
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Mobiles and MP3 changed music industry, and internet and tablets will change RPG industry. Paper will be like collector edition videogames, and most of sold titles will be downloaded PDFs. I guess WotC's plan will be something like the open licence but in version videogame software, when the third party publishers would be like selling videogame mods.
 

Nagol

Unimportant
Well, don't forget the part where you are going to "Come join us and help redefine technology and software engineering at Wizards of the Coast!"

So in addition to doing all phases and types of development work, you will get to design their development methodology, and then select, bring up, and administer a suite of tools for them. I guess there is the advantage, though, that you don't have to argue with anyone about which source control or bug tracker to use. That's always so contentious. :p

EDIT: It's very odd. I looked at their other SW job descriptions and they all seem pretty normal. This one is just wacky.
They used to have a cadre of enterprise architects so all the definitional work should be done. I guess they're gone?
 

Zardnaar

Legend
I treat software engineering like construction.

Step 1. Work out how many people you need.
Step2. Work out how much it should cost.
Step 3. Double step 1&2.

Alot of people skip step 3. $300 job turns into $1000+ due to scaffolding.
 

I treat software engineering like construction.

Step 1. Work out how many people you need.
Step2. Work out how much it should cost.
Step 3. Double step 1&2.

Alot of people skip step 3. $300 job turns into $1000+ due to scaffolding.
Then you must wildly underestimate. Haven’t you heard of Hofstadter’s Law?
 


SkidAce

Adventurer
Supporter
Don't forget to add an additional 10% personnel for sick, lame, or lazy.
 
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Umbran

Mod Squad
Staff member
Nope what is it?
To quote wikipedia:

"Hofstadter's law is a self-referential adage, coined by Douglas Hofstadter in his book Gödel, Escher, Bach: An Eternal Golden Braid (1979) to describe the widely experienced difficulty of accurately estimating the time it will take to complete tasks of substantial complexity:

Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."

Humans are well-known for being crappy at estimating time to complete tasks that take more than a few hours.
 

Zardnaar

Legend
To quote wikipedia:

"Hofstadter's law is a self-referential adage, coined by Douglas Hofstadter in his book Gödel, Escher, Bach: An Eternal Golden Braid (1979) to describe the widely experienced difficulty of accurately estimating the time it will take to complete tasks of substantial complexity:

Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."

Humans are well-known for being crappy at estimating time to complete tasks that take more than a few hours.
Cheers, not that different to Murphys Law then. Things go wrong it takes longer, anything that can go wrong etc.
 

To quote wikipedia:


Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."

Humans are well-known for being crappy at estimating time to complete tasks that take more than a few hours.
Unless you are Scotty. Then everything always takes less time to complete than requested or estimated. I still remember the episode when he taught this lesson to Geordi. lol
 

And we shouldn't forget the business of the videogame and RPG liveplay streaming. I would dare to bet WotC wants the ultimate videogame RPG where a player would be the DM controlling the monsters and nPCs and telling the story, the other players find an optional solution by means of investigation or social skills. Some cartoons and novels would be adaptation of games.
 

Umbran

Mod Squad
Staff member
Cheers, not that different to Murphys Law then. Things go wrong it takes longer, anything that can go wrong etc.
Not really. Yes, things take more time when something goes wrong, but Hofstadter's Law is less about things going wrong, and m ore about how poorly humans estimate.

Basically, even if everything goes well, your estimate of completion date will still be wrong.
 

Not really. Yes, things take more time when something goes wrong, but Hofstadter's Law is less about things going wrong, and m ore about how poorly humans estimate.

Basically, even if everything goes well, your estimate of completion date will still be wrong.
And in case @Zardnaar missed the subtlety (and the joke) of Hofstadter's Law: it's recursive. Even if you take into account Hofstadter's Law, you are underestimating, no matter how many times you take into account Hofstadter's Law.
 

BookBarbarian

Expert Long Rester
It seems like they're looking for one person to be an entire IT shop (on one person's salary, of course). Or else they just have no clue what they want. Considering WotC's abysmal history with electronic offerings, I suppose that's not surprising, though.
EDIT: It's very odd. I looked at their other SW job descriptions and they all seem pretty normal. This one is just wacky.
Looks to me like they want a jack of all trades to support everyone and their dog who makes a d&d app or game.
 

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