Tony Vargas
Legend
OK. So it's promoted as modeling fantasy archetypes, then bait-and-switches in D&D's traditional weirdness?I'm not saying that it does it well, I'm saying this is its promotion.
OK. So it's promoted as modeling fantasy archetypes, then bait-and-switches in D&D's traditional weirdness?I'm not saying that it does it well, I'm saying this is its promotion.
It depends on the fantasy type I guess...Say huh?
OK. So it's promoted as modeling fantasy archetypes, then bait-and-switches in D&D's traditional weirdness?
I don't care, just as long as I can play Psionic Gnome Paladin Tiefling Half-Dragons, I'll be happy.I think bait-and-switch implies an active intent. In reality, I think they are seriously attempting too, while trying to pay respect to the game's legacy.
Yes.I think bait-and-switch implies an active intent.
That's a nicer way of putting it. Still active intent, tho.In reality, I think they are seriously attempting too, while trying to pay respect to the game's legacy.
Any thoughts on the rest of my post?Yes.
That's a nicer way of putting it. Still active intent, tho.
If something was never part of the design scope, it’s not a failure to deliver if it wasn’t included. End of story. No matter how bad you want it.
people seem to confuse their desires and opinions as part of the business requirements. I have no idea why.
I think you're barking up the wrong tree.Any thoughts on the rest of my post?
D&D has been self-referential since 3e.I think you're barking up the wrong tree.
Look at the kinds of 'stories' 5e is promoting with it's books. Many of them are outright callbacks to classic modules. D&D isn't emulating fantasy archetypes or fantasy stories like you'd find in fiction. It's presenting a reasonably authentic "D&D experience" that old-schoolers can recognize, and so that new players can 'find out what all the fuss was about.'