Giltonio_Santos
Hero
Call me old-fashioned, but what I want is a D&D game in the style of Tower of Doom/Shadow over Mystara. I'd also pay good money for a D&D-inspired metroidvania, set in the Forgotten Realms.
Skyrim is an old game; what financial model is Bethesda using for Elder Scrolls Online, again...?While it did have some DLC, Skyrim was perfectly playable without them. And I wouldn't say it *wasn't* financially viable for Bethesda.
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There have been a few D&D related bombs on the game market.Did you just say financially viable? D&D is a recognized brand with its own IP and fanbase. All you need for success is meet your deadlines and make a game that doesn't suck. (Hell it's a game based on a game, no need to reinvent the wheel)
If you release the game three years after your original release date it will bomb.
Oh! You mean a new game that uses the Electron Engine or something similar to create a CRPG with turn based combat?
In that case, of course. It's been too long.
Argh, now you touched another problem: once a game-studio releases a mmorpg spinoff of a popular franchise, they tend to spend so many ressources on keeping that game fresh, up-to-date and running, that I feel that their future "offline" games tend to suffer.Skyrim is an old game; what financial model is Bethesda using for Elder Scrolls Online, again...?
Also, Bethesda owns the IP: they don't pay anybody license fees.
I wouldn’t want turn based, but something closer to the game engine of Dragon Age 2 (the best combat gameplay of the series, IMO), but with environment interaction would be hugely exciting to me. I never play a game with no environmental interaction without getting annoyed by that. Even lovely games like Skyrim bug me with this.
Jus let me bloody well climb on things.