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Would you use the same setting for your next campaign?

If you were to start a new campaign tomorrow, would you use a different setting?

  • Yes, and this includes using different locations within the same world

    Votes: 76 69.7%
  • No, I would use a different setting than I am using now.

    Votes: 33 30.3%


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hussar said:
If you were to start a new campaign tomorrow, would you use a different setting?
Yes, and this includes using different locations within the same world
No, I would use a different setting than I am using now.

What am I supposed to answer if I would use the same campaign setting?

The question is would you use a different setting.

If I say "Yes" then I am using a different setting.

If I say "No" then "I would use a different setting".

This is a flawed poll!

:lol:
 


Yes, I'd use the same setting again (since it's a homebrew setting). Lot of time and effort invested in it.

Also, I tend to get burned out more on published settings (to a degree). What doesn't help (esp. for me as a DM) is those players who are really into the setting, to the point of being disruptive ("but So-and-so would never do that," or "Actually, in X novel/Y sourcebook, Organization Z actually has a ..."). And, there are just some things about certain settings that I really dislike or get bored with over time.
 



Yes, I am going to change settings. I just ended a long series of campaigns set in my old homebrew setting. I have moved across the country and I am about to start up a new series of campaigns. After much debate I decided to change settings since the previous stories truly had come to an end and this is a real opportunity for a fresh start.

As for that though I am debating between Greyhawk, Eberron, Forgotten Realms, and a new homebrew world I have been piecing together for some time now.
 

Not only will I be using a new setting for my next campaign, if all goes well I will be using a new genre and a new game system. Currently I am running a D&D 3.0 game in a homebrew setting. My next campaign will be a 1930s or 1940s era mystery/occult/cliffhanger game using GURPS. At least that is my current plan. I know the game system I will use, the rest is just deciding which of the many ideas I want to go with this time.
 

I'm currently very satisfied with my campaign setting: Hyboria (world of Conan the barbarian)

It's got all the trimmings, but none of the D&Disms. It's got all the magic, but none of the pervasiveness. It's got all the combat...well, and lots of combat. The pantheons are ancient earth and a few Howardisms (Robert E Howard) We've got Mongoose's Conan RPG for background but use the D&D rules and any given CONAN book provides about 3 sessions of gaming..since there's 75+ books and lots of comics, that goes a looooooonnnnng ways. I could tread over the same ground and not have the PC's screaming, "that's not what I read" because the world is anti-static.

The drawbacks are that since I don't use D&Disms, I have to spend time changing monster appearances (I don't usually change the stats..but do have to eliminate a lot of non-human opponents and change them to human).

Since I use a house rulebook anyways, the hard part about the 33 non-=D&D human RACES has already been solved.

I don't know when I'll get sick of it.

CUrrent campaign: ending Age of Worms set in the deserts of Shem
Next campaign: Nordheimr (norselands)

jh
Whose group playtested ConanRPG and decided not to use except for campaign background


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