Essafah
Explorer
Please note that it has turned out to be a much more profitable business model to produce books slowly that keep their value (5e) then to produce a book with character options every month that has the same authorial, design, development, editing, layout, art costs but peaks and then doesn't sell very many.
The other part of the business model that has worked very well with 5e was keeping required books to a minimum to reduce the barrier of entry to new players and grow the player base. AL does PHB+1. With power creep, more books become "required".
So, actual real life changes in the business models between 3.x & 4e vs. 5e has show less books and no power creep is more successful for the business. Hasbro praised D&D regularly in their stockholder meetings, something not true with the earlier editions.
5E has been unquestionably successful but WOTC has not been forth coming with how much of that is from book sales vs. other revenue such as computer game sales, D&D Beyond, the D&D themed board games and toys, etc.
I have a high suspicion that is a good majority of the sales and 5Es success is from the additional sources.. I think Hasbro wanted a reduced book schedule because for the profit margin RPGs make from print books (most RPGs don't make a lot of money) and they felt resources would be better spent elsewhere. Thus a reduction in books I think was more of a corporate decision that the game design team is obligated to support vs. something they would be behind if WOTC was still independent. This is just my speculation but it is based on 1) my own experiences of how corporations work and 2) comments made by non-WOTC industry designers. This is one reason why I think WOTC would actually be better at this point outsourcing D&D to someone else or selling it off (not that I want to see Jeremy Crawford or anyone else out of a job). I just think we would see a lot more material.
Skipping all that as again I don't work at WOTC or in RPG design, but my point is you can't definitively say the current book print model at WOTC has been what has contributed towards their success vs other factors such as D&D Beyond, increase media presence, etc. I am thinking the microtransactions from D&D Beyond alone has got to be fairly substantive just based on the nature of how microtransactions work. What I can tell you has happened from my own experience and from the 14 or so people in my local gaming community that I interact with (the community is larger than that but I only am including people I have actual friendships and regular interactions with) is that due to the leisurely production pace of official D&D material where we were individually spending at least $50+ dollars a month on D&D we have expanded into buying other games and getting supplements for other games including Kickstarter buy-ins, etc. I would love to be giving that money to WOTC for actual rules expansions like a Tome of Magic, Psionics, etc but alas it is not to be. Even from a DM perspective I bought 2 official adventures but mostly we can create our own or convert older adventures so those don't excite us.....options do. shrug
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