baradtgnome
First Post
My regular game is D&D homebrew, in a world that has migrated from 1E to 3E then 3.5E with only a couple of campaign 'starts' in over 20 years. So not many times have I had to bring an entire group in, usually just one or two at a time to an existing group. Not too difficult.
I started an alternate d20 modern game to use when we did not have a quorum of players in the regular game. 1872 London shadow chasers type, very mysterious and paranoid. The players created their characters in a vacuum from each other. I had them meet at a public house eyeing each other suspiciously, not even knowing each others names, as they all waited for the man who at sent each of them a private letter. The door opens and a man enters, looking harried and worried. He closes the door quickly and begins to cross the room. Suddenly the window explodes in a shower of glass and an eight foot fur covered smelly behemoth with tiny red eyes bursts through and clobbers the man to the floor.
Well said 'Test'. Afterwards, they had a lot to talk about
I started an alternate d20 modern game to use when we did not have a quorum of players in the regular game. 1872 London shadow chasers type, very mysterious and paranoid. The players created their characters in a vacuum from each other. I had them meet at a public house eyeing each other suspiciously, not even knowing each others names, as they all waited for the man who at sent each of them a private letter. The door opens and a man enters, looking harried and worried. He closes the door quickly and begins to cross the room. Suddenly the window explodes in a shower of glass and an eight foot fur covered smelly behemoth with tiny red eyes bursts through and clobbers the man to the floor.
IamTheTest said:2 words...Roll Initiative!
If they survive at least theyll have something to talk about.
Well said 'Test'. Afterwards, they had a lot to talk about