BIG HUGE SPOILERS, players in this game PLEASE don't cheat and look at these characters. These are big HUG spoilers and I don't want to spoil it please
You will get to look them over later, I promise, but right now it is just for the "readers", not the players
[sblock]
Presenting the MASTERS OF EVIL!
COSSACK RYTSAR (aka Baron Zemo)
PL: 9 (190PP); Real Name: Dr. Boris Leonid Basilevsky; Nationality: Russian; Age: 41; Height: 6’ tall, Weight: 201lbs
ABILITIES: STR: 16 (+3), DEX: 20 (+5), CON: 18 (+4), INT: 28 (+9), WIS: 22 (+6), CHA: 24 (+7)
SKILLS: Acrobatics 4 (+9), Bluff 8 (+15), Contraptions 4 (+13), Diplomacy 4 (+11), Disable Device 2 (+11), Disguise 2 (+9), Gather Info 2 (+9), Intimidate 6 (+13), Know [history] 2 (+11), [tactics] 8 (+17), Language [English, Russian, Japanese], Notice 6 (+12), Search 1 (+10), Sense Motive 8 (+14), Stealth 4 (+9)
FEATS: Acrobatic Bluff, Ambidexterity, Assessment, Benefit (2), Connected, Contacts, Defensive Roll (2), Diehard, Eidetic Memory, Elusive Target, Equipment [15pts] (3), Evasion (2), Fascinate (1), Fearless, Hide in Plain Sight, Improved Aim, Improved Critical [19-20 axe] (1), Improved Disarm (2), Improved Initiative (2), Inspire (5), Leadership, Master Plan, Precise Shot (2), Quick Draw (1), Seize Initiative, Set-Up, Teamwork (2), Well-Informed
POWERS [training and devices]:
*Device: Easy to take - Axe [1]: Strike [3] - DC: 21: tough; 1a.) PF: Mighty, {1b} 1b.) PF: Affects Insubstantial
*Device: Easy to take - Machine Pistol [2] Blast (bullets) [4] - DC: 19: tough; 1a.) Extra: Auto-fire 1 (5 shots); 1b.) PF: Accurate (+2 attack rolls); and 1c.) PF: Ricochet
COMBAT: Attack +12 [Unarmed +3, Sword +6, Machine Pistol +4]; Defense 22 (16 flat-footed); Init +13
SAVES: Toughness +6 (+4 flat-footed); Fortitude +7; Reflex +8; Will +8
Abilities 64 + Skills 16 (64 ranks) + Feats 41 + Powers 9 + Combat 48 + Saves 8 – Drawbacks 0 = 190
FIXATEUR (aka the Fixer)
PL8 (154PP); Real Name: Paul Norbert Ebersol; Nationality: French; Age: 31; Height: 5’6” tall, Weight: 176lbs
ABILITIES: STR: 10, DEX: 18 (+4), CON: 14 (+2), INT: 30 (+10), WIS: 16 (+3), CHA: 10
SKILLS: Acrobatics 2 (+6), Contraptions 12 (+22), Concentration (+3), Craft [chemical] 8 (+18), [mechanical] 12 (+22), Disable Device 12 (+22), Drive (+4), Escape Artist 4 (+8), Investigate 2 (+12), Know [physical sciences] 4 (+14), [streetwise] 2 (+12), [technology] 12 (+22), Medicine 2 (+5), Notice 4 (+7), Pilot (+4), Profession (+3), Ride (+4), Search 6 (+16), Sense Motive 4 (+7), Sleight of Hand (+4), Stealth 4 (+8)
FEATS: Accurate Attack, Assessment, Attack Focus [Ranged] (5), Dodge Focus (5), Eidetic Memory, Equipment [90pt] (18), Fearless, Improved Aim, Improved Initiative (1), Improvised Tools, Inventor, Jack-of-All-Trades, Precise Shot (2), Quick Draw (2)
POWERS [Mad Scientist, Inventor]:
*Device [Jet Pack] hard to take [2];
1.) Flight (3): 50MPH;
2.) Protection (4);
3.) Sensory Protection (+6 vs. dazzle) (3)
*Device [Various Weapons] - easy to take [5]
1.) Machine Gun – Blast (6), extra: Autofire;
2.) alt power: Confusion (6) will: 16;
3.) alt. power: Dazzler (6) ref: 16, extra: Range Perception;
4.) alt power: Snare (6) ref 16, extra: Area 30ft (ref 16);
5.) alt. power: Stun (6) fort: 16, extra: Duration;
6.) alt. power: Super-Senses: Awareness (Alien, Son of Darwin, Mad Science, Mystical, Mental) (5), Acute (+2), Extended Range (+1), Radius (+2)
EQUIPMENT: Invisible Dirigible (the White Crane), Tunneling Machine (Mole armored transport), Hidden base, various equipment that he might need on a given mission.
COMBAT: Attack +5/range +10 [Unarmed +0, various guns +6]; Defense 20 (13 flat-footed); Init +8
SAVES: Toughness +6 (+2 unarmored); Fortitude +5; Reflex +8; Will +5
Abilities 38 + Skills 23 (92 ranks) + Feats 31 + Powers 23 + Combat 20 + Saves 9 – Drawbacks 0 = 154
The White Crane (invisible dirigible) [29 equipment points] – SZ: Gargantuan (-4) [3], STR 40, SPD: 2 (Flight 25MPH) [8], DEF: 6, TOUGH: 11, FEATURES [4]: Alarm, Navigation System, Remote Control, Smokescreen, POWER: Invisibility (normal visual) (1) [4]; Blast (Gatlin Gun) (6), extra: Auto-Fire [12]
Mole Armored Vehicle (tunneling machine) [40 equipment points] – SZ: Gargantuan (-4) [3], SPD: 3 [3], DEF: 6, TOUGH: 14 [3], FEATURES [3]: Alarm, Navigation System, Remote Control, POWER: Burrowing 4 (10MPH) [4]; Blast (Cannon) (8), extra: Area Affect (40ft) [16]; second cannon [16]
GARGOYLE KING (aka the Grey Gargoyle)
PL8 (117PP); Real Name: Paul Pierre Duval; Nationality: French; Age: 37; Height: 5’10”, Weight: 410lbs
ABILITIES: STR: 26 (+8/+1), DEX: 10, CON: 20 (+5/+1), INT: 18 (+4), WIS: 10, CHA: 8 (-1)
SKILLS: Craft [chemical] 4 (+8), Intimidate 8 (+7), Know [streetwise] 4 (+8), [technology] 4 (+8), Language [Russian, English], Medicine 2 (+2), Sense Motive 8 (+8)
FEATS: All-out Attack, Attack Focus [Melee] (3), Diehard, Dodge Focus (3), Improved Grab, Improved Grapple, Improved Pin, Power Attack
POWERS [Mad Science, Chemical Accident]:
*Enhanced Ability: Constitution [8]
*Enhanced Ability: Strength [14]
*Flight [1] base 10MPH
*Immovable [5], extra: Unstoppable [5]: Knock-back resist 12/flat 7
*Immunity [6]: Critical hits (2), Suffocation (2), Heat & Cold (2)
*Petrifaction [8] - DC: 18: fort, extra: Duration: Continuous [8], flaw: Range – Touch [8]
*Protection [5], extra: Impervious [5]
*Super-Strength [2], Heavy 1.8 tons
COMBAT: Attack +5/melee +8 [Unarmed +8]; Grapple +18; Defense 16 (12 flat-footed); Init +0
SAVES: Toughness +10 (5pts impervious); Fortitude +13; Reflex +0; Will +2
Abilities 10 + Skills 8 (32 ranks) + Feats 12 + Powers 61 + Combat 16 + Saves 10 – Drawbacks 0 = 117
GOLIATH (aka Goliath)
PL8 (114PP); Real Name: Erik Stephan Josten; Nationality: British; Age: 28; Height: 5’5” tall (normal) 18’8” tall (full growth), Weight: 185lbs (normal) 2,000 tons! (full grown)
ABILITIES: STR: 30 (+10/2), DEX: 12 (+1), CON: 22 (+6/2), INT: 12 (+1), WIS: 12 (+1), CHA: 12 (+1)
SKILLS: Intimidate 8 (+9), Knowledge [streetwise] 4 (+5), Language [Russian], Notice 9 (+10), Sense Motive 10 (+11)
FEATS: All-out Attack, Attack Focus (Melee) (4), Dodge Focus (3), Endurance (1), Fast Overrun, Fearsome Presence (5), Improved Grab, Improved Overrun, Power Attack, Stunning Attack, Takedown Attack (1)
POWERS [Mad Scientist, Growth Formula]:
*Growth (+16 strength, +8 constitution, +10ft move, +10ft Reach) [8]; Size: Huge
*Protection [4]
*Speed [1] base move 110ft
*Super-Strength [8], Feat: Shock-Wave; Heavy 819.2 tons
COMBAT: Attack +2/melee +6 [Unarmed +10], Grapple +32, Defense 16 (11 flat-footed), Init +1
SAVES: Toughness +10; Fortitude +12; Reflex +1; Will +1
Abilities 16 + Skills 8 (32 ranks) + Feats 20 + Powers 46 + Combat 18 + Saves 6 – Drawbacks 0 = 114
THE GREEN GOBLYN (aka the Green Goblin)
PL9 (203PP); Real Name: Professor Nathan Osborn; Nationality: British; Age: 39; Height: 6’1” tall, Weight: 259lbs
ABILITIES: STR: 28 (+9/4), DEX: 20 (+5), CON: 28 (+9/4), INT: 26 (+8), WIS: 20 (+5), CHA: 20 (+5)
SKILLS: Acrobatics 2 (+7), Bluff 8 (+13), Contraptions 6 (+14), Craft [chemical] 8 (+16), [mechanical] 8 (+16), Diplomacy (+5), Disable Device 4 (+12), Intimidate 14 (+19), Investigate 4 (+12), Know [business] 6 (+14), [life sciences] 4 (+12), [physical sciences] 4 (+12), [tactics] 2 (+10), [technology] 12 (+20), Language [Russian, German], Medicine 2 (+7), Notice 6 (+11), Pilot 2 (+7), Search 6 (+14), Sense Motive 12 (+17), Stealth 8 (+13)
FEATS: Improved Critical [19-20 with Unarmed] (1), Benefit (5), Equipment (5), Fearless, Fearsome Presence (5), Hide in Plain Sight, Inventor, Improved Initiative (2), Master Plan, Move-by Action, Power Attack, Seize Initiative
POWERS [Mad Scientist, Accidental Experiment]:
*Enhanced Attribute: Strength [10]
*Enhanced Attribute: Constitution [10]
*Super-Strength [2] Heavy 2.4 tons
*Device (Rocket Glider/Broom) Easy to Take [1]:
1.) Flight [3]: 50MPH
2.) Strike [1] - DC: 25, tough; 2a. PF: Mighty
*Device (Various Weapons Pouch/Bag) Easy to Take [6]:
1.) Base power: Gargoyle Bombs - Blast [8] - DC: 22, tough, 1a.) Extra: Area [8] – DC: 18, ref;
2.) alt power: Smoke Bomb - Obscure (all visual) 25ft [3]; 2a.) Extra: linked Nauseate [5] - DC: 15, fort; 2b.) Extra: Ranged [5]; 2c.) Extra: Area (25ft) [5] – DC: 15, ref;
3.) alt power: Razor Wing Throwing Stars [8] - DC: 24: tough; 3a.) Extra: Auto-fire [8];
4.) alt. power: Pumpkin head sticky bombs – Snare [8] – DC: 18, ref; 4a.) Extra: Blocks Visual (sight) [8]
5.) alt. power: Pumpkin flash/bang bombs – Dazzle (all visual & audio) [8]
6.) alt. Power: Poison Pumpkin bomb – Nauseate [8], DC18, fort; 6a.) Extra: Ranged [8]
COMBAT: Attack +8 [Unarmed +9, Rocket Spikes +10, Bombs or Razor Wings +8]; Defense 19 (15 flat-footed); Init +13
SAVES: Toughness +9; Fortitude +11; Reflex +9; Will +10
DRAWBACKS: Normal Identity -[1 full round to change], Involuntary Transform -[rare exposure]
Abilities 62 + Skills 30 (120 ranks) + Feats 25 + Powers 46 + Combat 34 + Saves 11 – Drawbacks -5 = 203
HELLSTONE (aka Moonstone)
PL: 8 (160PP); Real Name: Karla Sofen; Nationality: British; Age: 31; Height: 5’10”, Weight: 121lbs
ABILITIES: STR: 26 (+8/0), DEX: 18 (+4), CON: 22 (+6/+2), INT: 18 (+4), WIS: 12 (+1), CHA: 16 (+3)
SKILLS: Acrobatics 4 (+8), Concentration 4 (+5), Diplomacy 4 (+7), Intimidate 8 (+11), Know [behavioral sciences] 8 (+12), Know [streetwise] 2 (+6), Language [Russian, German], Medicine 2 (+3), Notice 6 (+7), Sense Motive 12 (+13)
FEATS: Attractive (2), Benefit (2), Connected, Fascinate (2), Improved Critical [17-20 w/Hell-blast] (3), Improved Initiative (1), Move-by Action, Power Attack, Precise Shot (2), Startle
POWERS [Alien – Hell-stone imbedded in forehead]:
*Enhanced Ability: Strength [16]
*Flight [3] 50MPH
*Mental Blast [8] ‘Hellfire blast’ - DC: 23: will; Obvious (no flaw)
*Protection [2]
*Super-Strength [2] Heavy: 1.8 tons
COMBAT: Attack +8 [Unarmed +8, Hellfire +8]; Defense 18 (14 flat-footed); Init +8
SAVES: Toughness +8; Fortitude +8; Reflex +6; Will +9
Abilities 28 + Skills 13 (52 ranks) + Feats 14 + Powers 60 + Combat 32 + Saves 12 – Drawbacks 0 = 160
MR. HYDE (aka Mr. Hyde)
PL 8 (155PP); Real Name: Dr Henry Jekyll (original name, no loner used); Nationality: British; Age: 52; eight: 6’11” tall, Weight: 312lbs
ABILITIES: STR: 32 (+11), DEX: 16 (+3), CON: 30 (+10), INT: 18 (+4), WIS: 18 (+4), CHA: 12 (+1)
SKILLS: Acrobatics 7 (+10), Craft [chemical] 8 (+12), Intimidate 12 (+13), Know [behavioral sciences] 2 (+6), [life sciences] 10 (+14), [streetwise] 6 (+10), Language [Russian, Swiss], Medicine 10 (+14), Notice 6 (+10), Stealth 12 (+15), Survival 5 (+9)
FEATS: All-out Attack, Chokehold, Evasion (1), Diehard, Endurance (2), Fast Overrun, Fearless, Hide in Plain Sight, Improved Critical [18-20 w/unarmed attacks] (2), Improved Grab, Improved Grapple, Improved Initiative (1), Improved Overrun, Improved Pin, Improved Pin, Improved Throw, Improved Trip, Move-by Action, Power Attack, Startle, Takedown Attack (2)
POWERS [Mad Scientist, Human-Superiors Formula]:
*Immunity [5]: Aging (1), Critical Hits (2), Heat & Cold (2)
*Leaping [2] (26ft, 52ft, 105ft)
*Speed [2] 25MPH base (move 250ft base)
*Super-Movement [2]: Swinging (1), Wall Crawling (1)
*Super-Strength [3] Heavy 8.3tons
COMBAT: Attack +5 [Unarmed +11]; Grapple +19; Defense 16 (13 flat-footed); Init +7
SAVES: Toughness +10; Fortitude +12; Reflex +3; Will +8
Abilities 66 + Skills 20 (80 ranks) + Feats 24 + Powers 17 + Combat 22 + Saves 6 – Drawbacks -0 = 155
SCREAMING BANSHEE (aka Screaming Mimi)
PL8 (158PP); Real Name: Margo Joan Flanagan; Nationality: British (Irish); Age: 24?; Height: 5’4”, Weight: 132lbs
ABILITIES: STR: 10 (0), DEX: 16 (+3), CON: 14 (+2), INT: 12 (+1), WIS: 14 (+2), CHA: 14 (+2)
SKILLS: Acrobatics 2 (+5), Bluff 8 (+10), Escape Artist 6 (+9), Intimidate 4 (+6), Know [current event] 2 (+3), [streetwise] 4 (+5), Language [Russian, German, Spanish, French], Notice 6 (+8), Sense Motive 4 (+6)
FEATS: All-out Attack, Attack Focus [Ranged] (4), Attractive (1), Distract (1), Dodge Focus (3), Favored Environment [+2 to attack or dodge while flying] (2), Power Attack, Precise Shot (1)
POWERS [Mad Scientist - Sonic energy projection]:
*Emotion Control [8] Despair – DC: 18: will; Extra: Area [8]; Extra: Selective [8]; Requirement: Audio (no flaw)
*Flight [3] 50MPH
*Force Field [6]; Extra: Impervious [6]
*Immunity [8]: Aging (1), Disease & Poisons (2), Sonic Effects (dazzle, attacks, etc) (5)
*Sonic Control [8] - DC: 18: ref; Linked power: Sonic Blast [8] - DC: 23: tough;
1.) alt. Power: Disintegration [3]
COMBAT: Attack +2/ranged +6 [Unarmed +0, Sonic Blast +8]; Defense 16 (12 flat-footed); Init +3
SAVES: Toughness +8 (+2 w/o Force Field) K/B resistance 7; Fortitude +6; Reflex +8; Will +6
Abilities 20 + Skills 10 (40 ranks) + Feats 14 + Powers 91 + Combat 10 + Saves 13 – Drawbacks 0 = 158
SHARK KILLER (aka Killer Shark)
PL 8 (119PP); Real Name: Todd Arliss; Nationality: British
ABILITIES: STR: 26 (+8/+3), DEX: 12 (+1), CON: 26 (+8/+3), INT: 10, WIS: 10, CHA: 10
SKILLS: Drive 2 (+3), Intimidate 12 (+12), Knowledge (streetwise) 2 (+2), Notice 12 (+12), Swim 4 (+12)
FEATS: All-out Attack, Blind-Fight, Diehard, Fearless, Fearsome Presence (5), Improved Critical [18-20 w/Harpoon] (2), Improved Grab, Improved Grapple, Improved Pin, Power Attack, Startle
POWERS [Alien exposure]:
*Device: hard to take (Diving Suit) [1]:
1.) Protection [2]
2.) Sensory Protect (vs. all dazzles +3) [3]
*Blast [10], looks like a Harpoon, but no device; 1.) alt. Power: Strike [10]
*Enhanced Strength [10]
*Enhanced Constitution [10]
*Super-Strength [4] Heavy 7.4tons
*Leaping [5] 225ft, 450ft, 900ft
*Life Support: Amphibious [2]
*Swimming [5] 500MPH
COMBAT: Attack+6 [Unarmed +8, Harpoon +10], Defense 15 (13 flat), Init +1
SAVES: Toughness +10, Fortitude +12, Reflex +5, Will +10
Abilities 14 + Skills 8 (32 ranks) + Feats 16 + Powers 43 + Combat 20 + Saves 18 – Drawbacks 0 = 119
THE TASKMISTRESS (aka the Taskmaster)
PL8 (160PP); Real Name: Unknown; Nationality: Unknown (possibly Russian woman); Age: Unknown; Height: 6’ tall; Weight: 132lbs
ABILITIES: STR: 18 (+4), DEX: 18 (+4), CON: 18 (+4), INT: 18 (+4), WIS: 18 (+4), CHA: 18 (+4)
SKILLS: Acrobatics 4 (+8), Bluff 10 (+14), Climb (+4), Contraptions (+4), Concentration (+4), Diplomacy (+4), Disable Device (+4), Disguise 8 (+12), Drive (+4), Escape Artist (+4), Gather Info 10 (+14), Handle Animal (+4), Intimidate 4 (+8), Investigate (+4), Knowledge [streetwise] 2 (+6), [tactics] 8 (+12), Knowledge, all others (+4), Language [Russian, German, Spanish, Portuguese], Medicine (+4), Notice 8 (+12), Pilot (+4), Profession (+4), Ride (+4), Search (+4), Sense Motive 12 (+16), Sleight of Hand (+4), Stealth (+4), Survival 2 (+6), Swim (+4)
FEATS: Contacts, Connected, Eidetic Memory, Equipment [50pts] (10), Jack-of-All-Trades, Well-Informed
POWERS [Son of Darwin (mutant) Power of Photographic Reflexes]:
*Mimic - All Feats at once (40 points) [8]; Linked: All Skills at once (20 points/80 ranks) (+1) [4]; Extra: Duration - Continuous (+1) [8]; Extra: Range – Perception (+2) [8], Flaw: physical feats & skills only (-1)
EQUIPMENT: Mail shirt (Protection +2) [2], Rapier/Saber (Melee +2L, mighty) [3], Revolver (+3L Ranged 30ft) [6], Sniper Rifle (+7L Ranged, feat: Extended Range 700ft, Improved Critical 19-20) [17], Throwing Stars (+1L Ranged 10ft, auto-fire) [2], Whip (Snare 4, no range, reach 2, 10ft) [8], secret lair and multiple minor vehicles (coach, buggy, horses)
COMBAT: Attack +4 [Unarmed +4]; Defense 14 (12 flat-footed); Init +4
SAVES: Toughness +6 (+4 w/o armor); Fortitude +10; Reflex +10; Will +10
Abilities 48 + Skills 18 (72 ranks) + Feats 15 + Powers 44 + Combat 16 + Saves 19 – Drawbacks 0 = 160
‘Acquired’ Combat (from feats): Attack melee +10, ranged +10 {+9 w/rifle}; Defense 20 (12 flat-footed); Init +16
‘Acquired’ Skills: Acrobatics 2 ranks (+8/ +16), Climb 1.5 ranks (+6/ +10), Drive 3 ranks (+12/ +16), Escape Artist 2 ranks (+8/ +12), Pilot 3 ranks (+12/ +18), Ride 3 rank (+12/ +16), Sleight of Hand 1.5 rank (+6/ +10), Stealth 3 ranks (+12/ +16), Swim 1 ranks (+4/ +8)
‘Acquired’ Feats (NOTE – 3 points unassigned): Acrobatic Bluff, Accurate Attack, All-out Attack, Ambidexterity, Attack Focus (Melee) (6), Attack Focus (Ranged) (6), Blind-Fight, Chokehold, Defensive Attack, Defensive Roll (1), Dodge Focus (6), Elusive Target, Fast Overrun, Hide in Plain Sight, Improved Aim, Improved Block (2), Improved Critical [18-20 w/Sword, 19-20 w/Pistol] (3), Improved Defense (2), Improved Disarm (3), Improved Grab, Improved Grapple, Improved Initiative (3), Improved Pin, Improved Sunder, Improved Throw, Improved Trip, Instant Up, Interpose, Move-by Action, Power Attack, Precise Shot (2), Prone Fighting, Quick Draw (2), Ranged Pin, Redirect, Set-Up, Skill Mastery [Acrobatics, Climb, Pilot, Stealth] (1), Sneak Attack (3), Stunning Attack, Takedown Attack (3), Teamwork (3), Throwing Mastery (2), Uncanny Dodge, Weapon Bind, Weapon Break
[/sblock]