Insight
Adventurer
This is a recruitment thread for Insight's "Against the Blackstag Cult", a 4E game for the Heroic Tier, starting at Level 1.
This game is designed to be low-impact. What I mean by that is that we will use only the Core Rules at the beginning, and work our way up to the more complex stuff. PHB, DMG, MM only until further notice. I own all of the 4E releases with the exception of the Draconomicon, and I plan to get just about everything else that is due to come out in the foreseeable future, and I also have a DDI subscription, so we will work that other stuff in eventually.
WHAT WE ARE LOOKING FOR IN PLAYER CHARACTERS
This part is really sumple. I want four player characters and no more. While I think it's important to cover all of the roles, I'm not going to select party members based solely on filling out a roster. We will have at least one Leader and one Defender. The other two spots are open as far as I'm concerned.
Your characters will be 1st level and created solely from what's in the PHB. The only exception to this is the Alchemy feat from Adventurer's Vault. As the feat states, you can take Alchemy in place of Ritual Caster if you get Ritual Caster as a Class Feature (Clerics and Wizards, I believe). Otherwise, follow all character creation rules as outlined in the PHB. To create your Ability Scores, use the Point Buy Method (22 points; I believe this is Method #2). Please post any questions regarding character creation in this thread.
In subsequent posts, I will outline the area in which you start, a Point of Light (PoL) known as Haylen's Ford. This is a small settlement straddling a major river, located amidst a forest fraught with dangerous creatures and bloodthirsty cultists. Your characters will all start in Haylen's Ford and your first few adventures will be based in this town. Eventually, you will venture outside the town and explore the surrounding areas. Note that your characters do not have to be from the town, but you will start in the town.
Please post your characters in this thread.
HOW THE GAME WILL RUN
I am not expecting this game to fly by at a break-neck speed. I may not may not have the ability to post every day, but I will try to do so if the players can.
My goal is to run the game from Level 1 to Level 10 (the Heroic Tier), using Haylen's Ford as a base of operations. I will probably give out a little more XP than is usual because I don't want you to be stuck at Level 1 for three months' real time.
In terms of the actual process of combat, which is where things tend to get bogged down, we are going to roll initiative and I will ask for all of you to post your actions before I start posting results. You can post more than one action (if this happens, then I do X... if not, I do Y) to make it easier on me once the fur starts flying. I am planning to post Excel spreadsheets in PDF format to use as maps. If you don't have Acrobat Reader, get it.
INTRODUCING OTHER MATERIAL
As stated earlier, in the beginning, we will use only the Core Rules. As the game progresses, we will introduce other material. Already released material (AV, Martial Power, Manual of the Planes, FRPG) will take precedence over newer stuff which will be out in the first half of 2009 (PHB2, Arcane Power, etc).
This game is designed to be low-impact. What I mean by that is that we will use only the Core Rules at the beginning, and work our way up to the more complex stuff. PHB, DMG, MM only until further notice. I own all of the 4E releases with the exception of the Draconomicon, and I plan to get just about everything else that is due to come out in the foreseeable future, and I also have a DDI subscription, so we will work that other stuff in eventually.
WHAT WE ARE LOOKING FOR IN PLAYER CHARACTERS
This part is really sumple. I want four player characters and no more. While I think it's important to cover all of the roles, I'm not going to select party members based solely on filling out a roster. We will have at least one Leader and one Defender. The other two spots are open as far as I'm concerned.
Your characters will be 1st level and created solely from what's in the PHB. The only exception to this is the Alchemy feat from Adventurer's Vault. As the feat states, you can take Alchemy in place of Ritual Caster if you get Ritual Caster as a Class Feature (Clerics and Wizards, I believe). Otherwise, follow all character creation rules as outlined in the PHB. To create your Ability Scores, use the Point Buy Method (22 points; I believe this is Method #2). Please post any questions regarding character creation in this thread.
In subsequent posts, I will outline the area in which you start, a Point of Light (PoL) known as Haylen's Ford. This is a small settlement straddling a major river, located amidst a forest fraught with dangerous creatures and bloodthirsty cultists. Your characters will all start in Haylen's Ford and your first few adventures will be based in this town. Eventually, you will venture outside the town and explore the surrounding areas. Note that your characters do not have to be from the town, but you will start in the town.
Please post your characters in this thread.
HOW THE GAME WILL RUN
I am not expecting this game to fly by at a break-neck speed. I may not may not have the ability to post every day, but I will try to do so if the players can.
My goal is to run the game from Level 1 to Level 10 (the Heroic Tier), using Haylen's Ford as a base of operations. I will probably give out a little more XP than is usual because I don't want you to be stuck at Level 1 for three months' real time.
In terms of the actual process of combat, which is where things tend to get bogged down, we are going to roll initiative and I will ask for all of you to post your actions before I start posting results. You can post more than one action (if this happens, then I do X... if not, I do Y) to make it easier on me once the fur starts flying. I am planning to post Excel spreadsheets in PDF format to use as maps. If you don't have Acrobat Reader, get it.
INTRODUCING OTHER MATERIAL
As stated earlier, in the beginning, we will use only the Core Rules. As the game progresses, we will introduce other material. Already released material (AV, Martial Power, Manual of the Planes, FRPG) will take precedence over newer stuff which will be out in the first half of 2009 (PHB2, Arcane Power, etc).