do ranged weapon feats apply to "ray" spells or something?
I may be mistaken but:
Basically, "ray" builds are built around the fact that you can apply sneak attack damage to anything that allows you to make an attack roll. (if the requirements for a sneak attack are met, of course) In this case, rays and ranged touch spells. (or normal touch spells, but let's ignore those for a moment)
We start with 'ray of frost'.
While this spell does only 1d3 damage, applying 5d6 sneak attack damage on top of that (which takes on the same damage type, in this case, cold damage) makes that 0th lvl spell suddenly much more interesting. Especially since it doesn't allow for a saving throw for half damage!
Other spells, whether rays or (ranged) touch attacks, work the same. If the spell does ability damage, the SA damage is negative energy instead. (example: ray of enfeeblement).
You're right. I was misled by the short description in the sorcerer/wizard spell list:StreamOfTheSky said:Also, I used to think ray of enfeeblement was a great source of negative energy SA. But it's actually an ability penalty, not damage. So SA probably shouldn't apply at all.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage
Which doesn't count as damage at all.The subject takes a penalty to Strength equal to 1d6+1 per two caster levels
how powerful does it end up being in practice? I love the concept, but I'm not playing in a power game perse and I'd hate to end up as the munchkin in a room full of roleplayers.
how powerful does it end up being in practice? I love the concept, but I'm not playing in a power game perse and I'd hate to end up as the munchkin in a room full of roleplayers.