[4e] From the Ruins (closed) - OOC

View attachment Sathi.pdf

Would definitely be interested. Do you still have spots remaining? If so, I'm itching to try out a healer in this world.

Here is Sathi, a level 3 dwarf shaman. I'm a little confused about the magic item system, however. Can we buy regular +1 items or are we going to be enhanced with them throughout the game?
 
Last edited:

log in or register to remove this ad

If there is space I would like to book a spot, most likely a Warden or a striker of some stripe if needed. Will do up a character and post tomorrow.

Phaezen
 

The enhancement bonuses are given for free at the specified levels, eblue. Other than that, Sathi looks good. Please provide a short background for her.

There are still spots open, Phaezen. Either character type should fit.
 

The enhancement bonuses are given for free at the specified levels, eblue. Other than that, Sathi looks good. Please provide a short background for her.

Oh duh, sorry. I guess I was in such a hurry that I glanced over that information and didn't process it all the way. This means, then, that the chainmail, javelin, and totem I am using as items all become +1 items?

I will update the character sheet and resubmit as soon as I get home today. Also, I will provide a character update for her, but it may not be until the end of the weekend. Hope that's ok.
 

Oh duh, sorry. I guess I was in such a hurry that I glanced over that information and didn't process it all the way. This means, then, that the chainmail, javelin, and totem I am using as items all become +1 items?

I will update the character sheet and resubmit as soon as I get home today. Also, I will provide a character update for her, but it may not be until the end of the weekend. Hope that's ok.

Yes, but keep the costs the same as non-magical versions. Also, don't forget about the enhancement to non-AC defenses.

That should be fine.
 

View attachment Sathi(3).pdf

Here is the second rendition of Sathi. I changed her second feat (she was originally a level 5 shaman and I de-leveled her using the Character Builder and didn't re-choose that skill. I also added the +1 item bonuses to her equipment. For the character builder purposes, I bought a +1 ammy to the neck to give the bonus to non-AC defenses.

A character description is below the showblock.

[sblock=Character Description]

Like most of her kin, Sathi is an outcast of her own world. Thrown from her enclaves by the violent eruptions that ended the Old War, her clan chose to stay above ground while others moved back the Lower Earth. Sathi was born to her clan as a nomdic child, moving from place to place. It is here that she began to understand the ways of the shaman and their natural linkage to spirits and nature itself. As a young dwarf, Sathi traveled alone through the now dangerous world, learning the crevacies and the cracks in the broken land, bewildered at the wild and untamed earth that stood before her.

After many years of wandering the land filled with new earth, forest and sea, Sathi has returned to Tyral to begin to show the world the ways of nature and understanding, and to defeat those that would seak to defile it.

Personality

Sathi is quick to forgive and has a kind heart. She trusts the spirits fully in their knowledge, and knows they will not willingly guide her into harm. Although trusting, Sathi has intiution from the spirits of nature and can understand (if only mildly) if someone she is speaking with has good or evil intentions.

Appearance

Born to the wild but to the dwarves of steel, Sathi has a hard face but is not ugly in appearance. Looking stern most of the time, some forget that Sathi is mild in manner. Her swatches of leather and cloth cover the chainmail underneath, which was a gift from her father before leaving the tribe to explore the wild lands. Even though she embraces nature, Sathi does not forget that her people were forged in steel and sweat. Sathi is normal in height and weight for a dwarf.

Spirit Companion

Indomito is Sathi's spirit companion. Called to her from the lush jungles that are now exposed in some of the deeper crevices, Indomito appears as a pale white puma but flashes into black as night when angered or attacking. His eyes are the color of the setting sun.

[/sblock]
 
Last edited:

Very nice, eblue. Sathi looks good to go. Using the magic versions for the purposes of building is just fine. You should have 255 gp left, so feel free to pick up some other equipment if you would like (or just have the remaining be part of the gift she received if you don't want any other equipment).

I like the story you put together for her. Do you have any other questions about the game or setting?
 

I have a few questions if you have a minute.

a)What do people call the time that Tantas shook?
b)What is the governing system of Tyral? (king, council or other?)
c)How many items should we give the +1 bonus to?
d)Which deity would be best to have a following of warriors/guardians?
e)Can we multiclass was thinking to add Warlord (inspiring) maybe

My character is coming along nicely liking 4e so far :lol:
 

I have a few questions if you have a minute.

a)What do people call the time that Tantas shook?
b)What is the governing system of Tyral? (king, council or other?)
c)How many items should we give the +1 bonus to?
d)Which deity would be best to have a following of warriors/guardians?
e)Can we multiclass was thinking to add Warlord (inspiring) maybe

My character is coming along nicely liking 4e so far :lol:

Absolutely ;)

a) Most people simply refer to it as the end of the Old Wars. Certain elven and primal societies refer to it as the Cleansing. Some dwarves call it Turba's Abandonment, or simply the Abandonment. There are certainly hundreds of different local names for the phenomenon, though in small, primarily human communities the whole event is fading into a mythical status.

b) Tyral is ruled by a council of representatives from merchant houses throughout the city. Currently there are six houses powerful enough to warrant representation, and a number of minor houses trying to gain membership.

c) Enhancement bonuses should be given to all weapons, implements, armor and neck slot items. These items are not actually magical, the enhancement bonuses reside within the characters (however, this does not mean that unarmed attacks and implement powers used without implements get the bonus--the characters need something to focus their abilities through).

d) None of the gods are directly concerned with mortal wars or martial pursuits, however each has at least one such sect devoted to them. The largest of these are devoted to Culvo, Pulno and Turba.

The Order of the Red Moon is a sect devoted to Culvo which studies and practices methods of death as their worship. They are not mindless murderers, nor do they perform sacrifices--Culvo takes things when he wills it. The primary face of the Order is actually as enbalmers, however each member of the sect is trained extensively in personal combat. The sect as a whole is not a group of assassins, however some do tend to come out of the sect from time to time. The Order of the Red Moon functions as a funerary home and investigative organization in Tyral--when there is a murder, a family can pay a tribute to the temple to have a priest personally look into it.

Pulno represents both the calm serenity of gentle waves and the violence of the storm. It is this latter aspect that a very militaristic wing of his church focuses on. They maintain a large temple in Tyral, though there is a larger and more peaceful temple of Pulno there (the people of Tyral are rightly concerned with keeping the god of the seas happy). This sect has no official name and considers itself to be a part of the larger church of Pulno. The members focus on letting the fury of the storm carry them into battle.

The Ironsong is a rapidly growing cult of Turba. Primarily dwarven, the Ironsong believes that by understanding and controlling their weapons they can bring the favor of Turba--and Turba's gifts--back onto themselves. The Ironsong is nearly fanatical in its discipline, holding that the end of the Old Wars was not a condemnation of fighting but of wanton slaughter. The Ironsong has established a small temple in the Districts of Tyral and is currently recruiting new members to bolster its ranks--the leadership hopes to gain a reputation as a reliable group of mercenaries and guards for hire.​

e) Multiclassing is definitely open. Be sure to familiarize yourself with the rules on page 208 of the PHB as multiclassing is vastly different in 4e than in previous editions of the game.
 

Might be a bit late but I was considering a warden - either dwarven or perhaps even goliath. I have to drive to Scotland tomorrow and won't be back till evening so can't really get started till then.
 

Remove ads

Top