"It doesn't need defining, tho" is what you'll get in response.
Which, if it happens, would be indicative of not caring whether one is understood or not, and thus, a demonstration of not being worth engaging.
"It doesn't need defining, tho" is what you'll get in response.
In 4e you can't make a character without combat proficiency.
Well I guess you could technically tank your ability scores, but that just means you couldn't use the combat abilities you do have effectively.
In 3e, if you really wanted to, you could. Though I've never known anyone to actually do so, even if they wanted to focus more on exploration powers. And a lot of those powers due tend to have a sub use in combat.
I've never ever heard anyone say "No, I don't want to roll initiative ever. In combat I'm just going to stand behind a tree and watch."
So its a very theoretical argument to have.
People who don't want to participate in combat but want to play D&D at all are in such an extreme minority I'm not sure they get a vote.
Like people who hate elves and ban them from all their games and want them removed from the PHB.
XunValdorl_of_Kilsek, you seem to be using some terms in an unusual fashion, at least in the context of ENWorld's forums. It would really foster understanding if you defined some of these terms, like exactly how you are defining "damage".
At the end of the day, we have people just not wanting to admit they are wrong.
I know several people who have done this. They were only invested in casting specific spells out of combat. They would buff other characters before combat and would take no actions during combat. I've had wizards where I didn't even bother writing down my to hit. He always memorized all out of combat utility spells.
I'll give you Armor, PFE, and Haste/Slow, since defensive magic and buffs/debuffs still primarily see combat use.
But Levitate, Fly and Dispel?
Levitate can be used in combat to lift you above the fray, but its primary purpose is to be a free climb check to higher elevations. Ditto fly, the ultimate avoid hazard spells.
Dispel serves to be far more useful dispelling magic traps and removing illusions and wards than debuffing.
In a pinch, ANYTHING can be used a weapon, but that doesn't make them weapons. I can beat someone up with a chair but that doesn't make a chair's primary use a weapon.
I mean, its like arguing light is a combat spell since it lets you see your target...
Yup, movement buffers. Not as useful in 3e as 4e but still useful in combat.
Light is a combat spell since it could be used to blind a target...![]()