D&D 5E Buffing up Greatweapon fighting style a little

Horwath

Legend
Now, outside of GreatweaponMastery feat(but that is a whole new topic and there is plenty of threads around on that already), two handed weapons are kind of weak towards sword and board, especially as the removed +1,5 str mod from 3/3.5e.

Even the fighting style is worse than dueling.

Take i.e. longsword 1d8/1d10 in two hands.

you get 4,5dmg one handed, 5,5 damage two handed,

If you have dueling style you do 6,5 damage one handed. one more than with two hands.

Even if you have both styles, two handed longsword will deal only 6,3 damage on average. Still less then dueling style.


So, suggestion is that Great weapon style adds +1d6 damage with every twohanded melee attack.
 

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By my calculations GWF adds about 7-8% more damage than not having the fighting style. Most other fighting styles are in the 15% range (except archery which is higher).

However you're talking about adding +3.5 damage to every attack. At maximum it should be +1 damage, if at all. +3.5 would make big weapons ridiculously strong.
 

By my calculations GWF adds about 7-8% more damage than not having the fighting style. Most other fighting styles are in the 15% range (except archery which is higher).

However you're talking about adding +3.5 damage to every attack. At maximum it should be +1 damage, if at all. +3.5 would make big weapons ridiculously strong.

Yes, and that would add +23% to damage with greatsword.

With +8% increase it is more valid to take +1 AC style.

And with this it would be more expensive to take -5/+10 bonus from GWM, as base damage is higher and +1d6 will double on a crit.
 

If you're looking to be comparable to other fighting styles then +1 damage in addition to the normal reroll would bring it to a 12% value which is inline with the 11% durability gained from +1 AC and in line with TWF (~10-15%) and Dueling(~15%).

Archery is out of line with 22%. GWF should not be modeled based on that.

Additionally, 1d6 on all attacks massively increases their DPR above other fighting styles. You're taking the most damaging weapon option and buffing it even more. That's problematic.



In my game (without -5/+10) GWF is already at the 11% point and needs no buffs.
 

+1d4 would be around 17%, but hell do I hate that damn die.

banning "power attack" part of GWM would be great, as that adds around 20% DPR. Then +1d6 would work as replacement.

also rerolling 1 and 2 until you get 3 or higher would boost greatsword by 13,3%

but that is relative. In absolute values dueling adds +2 damage per round, current GWF adds 1,33 damage per round, +3,5 damage per round is not that much as you are using two hands for it.


And as for archery, I think that it would be better to give it also +3,5 damage rather than +2 attack.
 

+3,5 damage per round is not that much as you are using two hands for it.
I very much disagree. The fighting style's value, DPR, KPR (kills per round) numbers are not satisfactory with your proposed changed.

But I won't press the issue. Do as you please.
 

Dueling style makes fighting with one one-handed weapon not suck. Great Weapon Fighting style makes a damaging weapon more damaging for those can use fighting styles.

I'm not sure why you want to compare using a longsword with both styles to determine what does more damage. Great Weapon Fighters who crunch numbers are using 2D6 weapons to take advantage of the rerolling 1s and 2s.

Your great weapon fighter is fine the way he is.
 

Yes, a GWF 2d6 weapon does an average of 8 1/3 damage vs 6.5 for your Duellist's d8 weapon. Almost +2 damage. That balances against the +2 AC that the duellist gets and the extra damage that the TWF gets. No change is needed.
 

Dueling style makes fighting with one one-handed weapon not suck. Great Weapon Fighting style makes a damaging weapon more damaging for those can use fighting styles.

Just making sure you realize you can use a shield with the dueling style.

I don't like GW style because its fiddly and time consuming for a lame amount of returns. You could probably just have it give "damage advantage" and let you roll two damage dice and pick the better and it would work out OK.
 


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