First off, this is still rough around the edges, for that I apologise. But since I lack the playtest base that WotC has...
Second I will be referring to spell damage by number of dice, since single target and multi/auto target have different dice (d10s and d6s).
Spell damage:
1st level: 3 dice
2nd level: 5 dice
3rd level: 7 dice
4th level: 9 dice
5th level: 11 dice
6th level: 17 dice
7th level: 26 dice
8th level: 40 dice
9th level: 60 dice
N.B.: Be sure to also apply this increase to things like the Paladin's Divine Smite feature.
Since this puts casters way ahead of non-casters, we also need to up their damage.
So we double the Rogue's Sneak Attack. Up to you how you want to do it, either have it go up by 1 per level (rather than every other), or up by 2 every other level.
For non-Rogues, we can simply increase base weapon damage. For a quick fix, simply increase each weapon so the average damage goes up by around 4.
Or remake your weapons using my super dandy point guide:
Each weapon starts off with 7 points. Being a Martial weapon gives you 3 points, being heavy also gives you 3 points (limited to two-handed weapons), being two-handed gives you 5 points, and being versatile gives you 3 points to spend on features that apply when held in two hands. For ranged weapons, having Loading gives you 3 points.
Weapon damage (melee|ranged):
(11|7.33): 18 points
(10.5|7): 17 points
(10|6.66): 16 points
(9.5|6.33): 15 points
(9|6): 14 points
(8.5|5.66): 13 points
(8|5.33): 12 points
(7.5|5): 11 points
(7|4.66): 10 points
(6.5|4.33): 9 points
(6|4): 8 points
(5.5|3.66): 7 points
(5|3.33): 6 points
(4.5|3): 5 points
(4|2.66): 4 points
(3.5|2.33): 3 points
(3|2): 2 points
(2.5|1.66) 1 point
Now then, some features:
Being Light costs 3 points
Being Finesse costs 3 points
Having Reach costs 3 points
Being Thrown is free (for now)
Second I will be referring to spell damage by number of dice, since single target and multi/auto target have different dice (d10s and d6s).
Spell damage:
1st level: 3 dice
2nd level: 5 dice
3rd level: 7 dice
4th level: 9 dice
5th level: 11 dice
6th level: 17 dice
7th level: 26 dice
8th level: 40 dice
9th level: 60 dice
N.B.: Be sure to also apply this increase to things like the Paladin's Divine Smite feature.
Since this puts casters way ahead of non-casters, we also need to up their damage.
So we double the Rogue's Sneak Attack. Up to you how you want to do it, either have it go up by 1 per level (rather than every other), or up by 2 every other level.
For non-Rogues, we can simply increase base weapon damage. For a quick fix, simply increase each weapon so the average damage goes up by around 4.
Or remake your weapons using my super dandy point guide:
Each weapon starts off with 7 points. Being a Martial weapon gives you 3 points, being heavy also gives you 3 points (limited to two-handed weapons), being two-handed gives you 5 points, and being versatile gives you 3 points to spend on features that apply when held in two hands. For ranged weapons, having Loading gives you 3 points.
Weapon damage (melee|ranged):
(11|7.33): 18 points
(10.5|7): 17 points
(10|6.66): 16 points
(9.5|6.33): 15 points
(9|6): 14 points
(8.5|5.66): 13 points
(8|5.33): 12 points
(7.5|5): 11 points
(7|4.66): 10 points
(6.5|4.33): 9 points
(6|4): 8 points
(5.5|3.66): 7 points
(5|3.33): 6 points
(4.5|3): 5 points
(4|2.66): 4 points
(3.5|2.33): 3 points
(3|2): 2 points
(2.5|1.66) 1 point
Now then, some features:
Being Light costs 3 points
Being Finesse costs 3 points
Having Reach costs 3 points
Being Thrown is free (for now)